Searched refs:fSampleFrame (Results 1 - 4 of 4) sorted by relevance

/macosx-10.9.5/IOAudioFamily-197.4.2/
H A DIOAudioStream.cpp1229 clientBuffer->mixedPosition.fSampleFrame = 0;
1350 audioDebugIOLog(3, " (%lx,%lx)\n", (long unsigned int)tmp->mixedPosition.fLoopCount, (long unsigned int)tmp->mixedPosition.fSampleFrame);
1461 clientBuffer->mixedPosition.fSampleFrame = firstSampleFrame;
1466 if ((clientBuffer->mixedPosition.fSampleFrame != firstSampleFrame) || (clientBuffer->mixedPosition.fLoopCount != loopCount)) {
1473 (long unsigned int)clientBuffer->mixedPosition.fSampleFrame);
1475 clientBuffer->mixedPosition.fSampleFrame = firstSampleFrame;
1487 (clientBufferListEnd->mixedPosition.fSampleFrame > clientBuffer->mixedPosition.fSampleFrame)))) {
1489 if (clientBuffer->mixedPosition.fSampleFrame > clientBufferListEnd->mixedPosition.fSampleFrame) {
[all...]
H A DIOAudioEngine.h56 * @field fSampleFrame The sample frame within the buffer - starts at 0.
60 UInt32 fSampleFrame; member in struct:__anon1510
66 ((p1)->fLoopCount == (p2)->fLoopCount) && ((p1)->fSampleFrame > (p2)->fSampleFrame) ? 1 : \
67 ((p1)->fLoopCount == (p2)->fLoopCount) && ((p1)->fSampleFrame == (p2)->fSampleFrame) ? 0 : -1)
69 #define IOAUDIOENGINEPOSITION_IS_ZERO(p1) (((p1)->fLoopCount == 0) && ((p1)->fSampleFrame == 0))
H A DIOAudioEngineUserClient.cpp159 nextOutputPosition.fSampleFrame = 0;
256 (long unsigned int)clientBufferSet->nextOutputPosition.fSampleFrame);
266 clientBufferSet->nextOutputPosition.fSampleFrame);
296 (long unsigned int)clientBufferSet->nextOutputPosition.fSampleFrame);
306 clientBufferSet->nextOutputPosition.fSampleFrame);
2027 outputEndingPosition.fSampleFrame = firstSampleFrame + numSampleFrames;
2029 if (outputEndingPosition.fSampleFrame >= numSampleFramesPerBuffer) {
2030 outputEndingPosition.fSampleFrame -= numSampleFramesPerBuffer;
2150 (long unsigned int)bufferSet->nextOutputPosition.fSampleFrame);
2159 (long unsigned int)bufferSet->nextOutputPosition.fSampleFrame,
[all...]
H A DIOAudioEngine.cpp1134 stopPosition.fSampleFrame = getCurrentSampleFrame();
1275 stopPosition.fSampleFrame = getCurrentSampleFrame();
2129 audioDebugIOLog(3, "+ IOAudioEngine[%p]::stopEngineAtPosition(%lx,%lx)\n", this, endingPosition ? (long unsigned int)endingPosition->fLoopCount : 0, endingPosition ? (long unsigned int)endingPosition->fSampleFrame : 0);
2135 audioEngineStopPosition.fSampleFrame = 0;
2138 audioDebugIOLog(3, "- IOAudioEngine[%p]::stopEngineAtPosition(%lx,%lx)\n", this, endingPosition ? (long unsigned int)endingPosition->fLoopCount : 0, endingPosition ? (long unsigned int)endingPosition->fSampleFrame : 0);
2152 currentPosition.fSampleFrame = getCurrentSampleFrame();
2308 if (wakeupOffset <= startingPosition->fSampleFrame) {
2310 wakeupPosition.fSampleFrame -= wakeupOffset;
2313 wakeupPosition.fSampleFrame = numSampleFramesPerBuffer - (wakeupOffset - startingPosition->fSampleFrame);
[all...]

Completed in 78 milliseconds