Searched refs:fLoopCount (Results 1 - 4 of 4) sorted by relevance
/macosx-10.9.5/IOAudioFamily-197.4.2/ |
H A D | IOAudioStream.cpp | 1228 clientBuffer->mixedPosition.fLoopCount = 0; 1350 audioDebugIOLog(3, " (%lx,%lx)\n", (long unsigned int)tmp->mixedPosition.fLoopCount, (long unsigned int)tmp->mixedPosition.fSampleFrame); 1462 clientBuffer->mixedPosition.fLoopCount = loopCount; 1466 if ((clientBuffer->mixedPosition.fSampleFrame != firstSampleFrame) || (clientBuffer->mixedPosition.fLoopCount != loopCount)) { 1472 (long unsigned int)clientBuffer->mixedPosition.fLoopCount, 1474 clientBuffer->mixedPosition.fLoopCount = loopCount; 1485 ((clientBufferListEnd->mixedPosition.fLoopCount > (clientBuffer->mixedPosition.fLoopCount + 1)) || 1486 ((clientBufferListEnd->mixedPosition.fLoopCount == (clientBuffer->mixedPosition.fLoopCount [all...] |
H A D | IOAudioEngine.h | 57 * @field fLoopCount The number of times the ring buffer has looped. 61 UInt32 fLoopCount; member in struct:__anon1510 65 (((p1)->fLoopCount > (p2)->fLoopCount) ? 1 : \ 66 ((p1)->fLoopCount == (p2)->fLoopCount) && ((p1)->fSampleFrame > (p2)->fSampleFrame) ? 1 : \ 67 ((p1)->fLoopCount == (p2)->fLoopCount) && ((p1)->fSampleFrame == (p2)->fSampleFrame) ? 0 : -1) 69 #define IOAUDIOENGINEPOSITION_IS_ZERO(p1) (((p1)->fLoopCount == 0) && ((p1)->fSampleFrame == 0))
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H A D | IOAudioEngineUserClient.cpp | 158 nextOutputPosition.fLoopCount = 0; 255 (long unsigned int)clientBufferSet->nextOutputPosition.fLoopCount, 265 clientBufferSet->nextOutputPosition.fLoopCount, 295 (long unsigned int)clientBufferSet->nextOutputPosition.fLoopCount, 305 clientBufferSet->nextOutputPosition.fLoopCount, 2026 outputEndingPosition.fLoopCount = loopCount; 2031 outputEndingPosition.fLoopCount++; 2149 (long unsigned int)bufferSet->nextOutputPosition.fLoopCount, 2158 (long unsigned int)bufferSet->nextOutputPosition.fLoopCount, 2322 (long unsigned int)clientBufferSet->nextOutputPosition.fLoopCount, [all...] |
H A D | IOAudioEngine.cpp | 1135 stopPosition.fLoopCount = status->fCurrentLoopCount + 1; 1276 stopPosition.fLoopCount = status->fCurrentLoopCount + 1; 2129 audioDebugIOLog(3, "+ IOAudioEngine[%p]::stopEngineAtPosition(%lx,%lx)\n", this, endingPosition ? (long unsigned int)endingPosition->fLoopCount : 0, endingPosition ? (long unsigned int)endingPosition->fSampleFrame : 0); 2134 audioEngineStopPosition.fLoopCount = 0; 2138 audioDebugIOLog(3, "- IOAudioEngine[%p]::stopEngineAtPosition(%lx,%lx)\n", this, endingPosition ? (long unsigned int)endingPosition->fLoopCount : 0, endingPosition ? (long unsigned int)endingPosition->fSampleFrame : 0); 2151 currentPosition.fLoopCount = status->fCurrentLoopCount; 2312 wakeupPosition.fLoopCount = startingPosition->fLoopCount - 1; 2318 samplesFromLoopStart = ((wakeupPosition.fLoopCount - currentLoopCount) * numSampleFramesPerBuffer) + wakeupPosition.fSampleFrame;
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