Searched refs:fLoopCount (Results 1 - 4 of 4) sorted by relevance

/macosx-10.9.5/IOAudioFamily-197.4.2/
H A DIOAudioStream.cpp1228 clientBuffer->mixedPosition.fLoopCount = 0;
1350 audioDebugIOLog(3, " (%lx,%lx)\n", (long unsigned int)tmp->mixedPosition.fLoopCount, (long unsigned int)tmp->mixedPosition.fSampleFrame);
1462 clientBuffer->mixedPosition.fLoopCount = loopCount;
1466 if ((clientBuffer->mixedPosition.fSampleFrame != firstSampleFrame) || (clientBuffer->mixedPosition.fLoopCount != loopCount)) {
1472 (long unsigned int)clientBuffer->mixedPosition.fLoopCount,
1474 clientBuffer->mixedPosition.fLoopCount = loopCount;
1485 ((clientBufferListEnd->mixedPosition.fLoopCount > (clientBuffer->mixedPosition.fLoopCount + 1)) ||
1486 ((clientBufferListEnd->mixedPosition.fLoopCount == (clientBuffer->mixedPosition.fLoopCount
[all...]
H A DIOAudioEngine.h57 * @field fLoopCount The number of times the ring buffer has looped.
61 UInt32 fLoopCount; member in struct:__anon1510
65 (((p1)->fLoopCount > (p2)->fLoopCount) ? 1 : \
66 ((p1)->fLoopCount == (p2)->fLoopCount) && ((p1)->fSampleFrame > (p2)->fSampleFrame) ? 1 : \
67 ((p1)->fLoopCount == (p2)->fLoopCount) && ((p1)->fSampleFrame == (p2)->fSampleFrame) ? 0 : -1)
69 #define IOAUDIOENGINEPOSITION_IS_ZERO(p1) (((p1)->fLoopCount == 0) && ((p1)->fSampleFrame == 0))
H A DIOAudioEngineUserClient.cpp158 nextOutputPosition.fLoopCount = 0;
255 (long unsigned int)clientBufferSet->nextOutputPosition.fLoopCount,
265 clientBufferSet->nextOutputPosition.fLoopCount,
295 (long unsigned int)clientBufferSet->nextOutputPosition.fLoopCount,
305 clientBufferSet->nextOutputPosition.fLoopCount,
2026 outputEndingPosition.fLoopCount = loopCount;
2031 outputEndingPosition.fLoopCount++;
2149 (long unsigned int)bufferSet->nextOutputPosition.fLoopCount,
2158 (long unsigned int)bufferSet->nextOutputPosition.fLoopCount,
2322 (long unsigned int)clientBufferSet->nextOutputPosition.fLoopCount,
[all...]
H A DIOAudioEngine.cpp1135 stopPosition.fLoopCount = status->fCurrentLoopCount + 1;
1276 stopPosition.fLoopCount = status->fCurrentLoopCount + 1;
2129 audioDebugIOLog(3, "+ IOAudioEngine[%p]::stopEngineAtPosition(%lx,%lx)\n", this, endingPosition ? (long unsigned int)endingPosition->fLoopCount : 0, endingPosition ? (long unsigned int)endingPosition->fSampleFrame : 0);
2134 audioEngineStopPosition.fLoopCount = 0;
2138 audioDebugIOLog(3, "- IOAudioEngine[%p]::stopEngineAtPosition(%lx,%lx)\n", this, endingPosition ? (long unsigned int)endingPosition->fLoopCount : 0, endingPosition ? (long unsigned int)endingPosition->fSampleFrame : 0);
2151 currentPosition.fLoopCount = status->fCurrentLoopCount;
2312 wakeupPosition.fLoopCount = startingPosition->fLoopCount - 1;
2318 samplesFromLoopStart = ((wakeupPosition.fLoopCount - currentLoopCount) * numSampleFramesPerBuffer) + wakeupPosition.fSampleFrame;

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