Searched refs:classicMode (Results 1 - 2 of 2) sorted by relevance
/macosx-10.9.5/IOAudioFamily-197.4.2/ |
H A D | IOAudioEngineUserClient.cpp | 400 reserved->classicMode = 0; 774 reserved->classicMode = 0; 1156 reserved->classicMode = 1; 2009 IOAudioBufferDataDescriptor * localBufferDataDescriptorPtr = FlipBufferDataDescriptor ( clientBuf->mAudioClientBuffer32.bufferDataDescriptor, &localBufferDataDescriptor, reserved->classicMode ); 2099 if (reserved->classicMode && clientBuf->mAudioClientBuffer32.sourceBuffer != NULL) { 2121 localBufferDataDescriptorPtr = FlipBufferDataDescriptor ( clientBuf->mAudioClientBuffer32.bufferDataDescriptor, &localBufferDataDescriptor, reserved->classicMode ); 2191 localBufferDataDescriptorPtr = FlipBufferDataDescriptor ( clientBuf->mAudioClientBuffer32.bufferDataDescriptor, &localBufferDataDescriptor, reserved->classicMode ); 2267 if (reserved->classicMode && clientBuf->mAudioClientBuffer32.sourceBuffer != NULL) { 2280 FlipBufferDataDescriptor(localBufferDataDescriptorPtr, clientBuf->mAudioClientBuffer32.bufferDataDescriptor, reserved->classicMode); // save changes back to clientBuf 2300 localBufferDataDescriptorPtr = FlipBufferDataDescriptor ( clientBuf->mAudioClientBuffer32.bufferDataDescriptor, &localBufferDataDescriptor, reserved->classicMode ); [all...] |
H A D | IOAudioEngineUserClient.h | 123 UInt32 classicMode; member in struct:IOAudioEngineUserClient::ExpansionData
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