Searched refs:classicMode (Results 1 - 2 of 2) sorted by relevance

/macosx-10.9.5/IOAudioFamily-197.4.2/
H A DIOAudioEngineUserClient.cpp400 reserved->classicMode = 0;
774 reserved->classicMode = 0;
1156 reserved->classicMode = 1;
2009 IOAudioBufferDataDescriptor * localBufferDataDescriptorPtr = FlipBufferDataDescriptor ( clientBuf->mAudioClientBuffer32.bufferDataDescriptor, &localBufferDataDescriptor, reserved->classicMode );
2099 if (reserved->classicMode && clientBuf->mAudioClientBuffer32.sourceBuffer != NULL) {
2121 localBufferDataDescriptorPtr = FlipBufferDataDescriptor ( clientBuf->mAudioClientBuffer32.bufferDataDescriptor, &localBufferDataDescriptor, reserved->classicMode );
2191 localBufferDataDescriptorPtr = FlipBufferDataDescriptor ( clientBuf->mAudioClientBuffer32.bufferDataDescriptor, &localBufferDataDescriptor, reserved->classicMode );
2267 if (reserved->classicMode && clientBuf->mAudioClientBuffer32.sourceBuffer != NULL) {
2280 FlipBufferDataDescriptor(localBufferDataDescriptorPtr, clientBuf->mAudioClientBuffer32.bufferDataDescriptor, reserved->classicMode); // save changes back to clientBuf
2300 localBufferDataDescriptorPtr = FlipBufferDataDescriptor ( clientBuf->mAudioClientBuffer32.bufferDataDescriptor, &localBufferDataDescriptor, reserved->classicMode );
[all...]
H A DIOAudioEngineUserClient.h123 UInt32 classicMode; member in struct:IOAudioEngineUserClient::ExpansionData

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