Searched refs:sleepDelay (Results 1 - 3 of 3) sorted by relevance
/macosx-10.10.1/IOAudioFamily-200.6/ |
H A D | IOAudioDevice.cpp | 210 void IOAudioDevice::setIdleAudioSleepTime(unsigned long long sleepDelay) argument 214 audioDebugIOLog(3, "+ IOAudioDevice[%p]::setIdleAudioSleepTime: sleepDelay = %lx%lx\n", this, (long unsigned int)(sleepDelay >> 32), (long unsigned int)sleepDelay); 220 if (reserved->idleSleepDelayTime != sleepDelay) { // <rdar://problem/6601320> 221 reserved->idleSleepDelayTime = sleepDelay; 224 if ( kNoIdleAudioPowerDown != sleepDelay ) { 227 audioDebugIOLog(3, "- IOAudioDevice[%p]::setIdleAudioSleepTime: sleepDelay = %lx%lx\n", this, (long unsigned int)(sleepDelay >> 32), (long unsigned int)sleepDelay); [all...] |
H A D | IOAudioDevice.h | 216 * @param sleepDelay The amount of time, in nanoseconds, before the hardware should be told to go idle. 218 virtual void setIdleAudioSleepTime(unsigned long long sleepDelay ) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER_BUT_DEPRECATED_IN_MAC_OS_X_VERSION_10_10;
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/macosx-10.10.1/xnu-2782.1.97/iokit/Kernel/ |
H A D | IOPMrootDomain.cpp | 1887 uint32_t sleepDelay = 0; local 1905 sleepDelay = 0; 1907 sleepDelay = sleepSlider - minutesSinceUserInactive; 1911 sleepDelay = sleepSlider; 1915 minutesSinceUserInactive, sleepDelay); 1917 return (sleepDelay * 60);
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