Searched refs:inputChannelNumbers (Results 1 - 1 of 1) sorted by relevance

/macosx-10.10.1/IOAudioFamily-200.6/
H A DIOAudioEngine.cpp1482 SInt32 *outputChannelNumbers = NULL, *inputChannelNumbers = NULL; local
1529 inputChannelNumbers = (SInt32 *)IOMallocAligned(maxNumInputChannels * sizeof(SInt32), sizeof (SInt32));
1606 inputChannelNumbers[currentChannelID + i - 1] = currentChannelNumber + i;
1610 inputChannelNumbers[currentChannelID + i - 1] = kIOAudioControlChannelNumberInactive;
1641 if (inputChannelNumbers && (channelID <= maxNumInputChannels)) {
1642 control->setChannelNumber(inputChannelNumbers[channelID - 1]);
1648 if (inputChannelNumbers) {
1650 control->setChannelNumber(inputChannelNumbers[channelID - 1]);
1679 if (inputChannelNumbers && (maxNumInputChannels > 0)) {
1680 IOFreeAligned(inputChannelNumbers, maxNumInputChannel
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