Searched refs:getPowerState (Results 1 - 11 of 11) sorted by relevance
/macosx-10.10.1/IOGraphics-485/IOGraphicsFamily/ |
H A D | IODisplayWrangler.cpp | 489 if (getPowerState() < kIODisplayWranglerMaxPowerState) 533 else if (powerStateOrdinal < getPowerState()) 536 if (kIODisplayWranglerMaxPowerState == getPowerState()) 736 if (getPowerState() > 3) 742 else if (getPowerState() > 1) changePowerStateToPriv(1);
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H A D | IODisplay.cpp | 1293 return (getPowerState());
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H A D | IOFramebuffer.cpp | 745 bool __checkTime = (2 == fb->getPowerState()); \ 5694 powerStateOrdinal, __private->controller->mute, (int)getPowerState()); 7156 if ((this == gIOFBConsoleFramebuffer) && getPowerState())
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/macosx-10.10.1/IOGraphics-485/IOGraphicsFamily/IOKit/graphics/ |
H A D | IOGraphicsPrivate.h | 164 #define getPowerState() pm_vars->myCurrentState macro
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/macosx-10.10.1/IOAudioFamily-200.6/ |
H A D | IOAudioDevice.cpp | 649 if (getPowerState() != kIOAudioDeviceSleep) { 672 if (getPowerState() == kIOAudioDeviceSleep) { // Need to change state if sleeping 848 IOAudioDevicePowerState IOAudioDevice::getPowerState() function in class:IOAudioDevice 865 if (getPowerState() == kIOAudioDeviceIdle) { // Go active 894 if (getPowerState() == kIOAudioDeviceActive) { // Go idle 1389 if (force || (getPowerState() != kIOAudioDeviceSleep)) {
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H A D | IOAudioDevice.h | 160 /*! @var currentPowerState Used to track the existing power state - can be fetched by calling getPowerState() */ 592 * @function getPowerState 596 virtual IOAudioDevicePowerState getPowerState( ) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER_BUT_DEPRECATED_IN_MAC_OS_X_VERSION_10_10;
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H A D | IOAudioEngine.cpp | 1154 while ( audioDevice->getPowerState() == kIOAudioDeviceSleep ) 1798 if ((numActiveUserClients == 0) && !IOAUDIOENGINEPOSITION_IS_ZERO(&audioEngineStopPosition) && ( kIOAudioDeviceSleep != audioDevice->getPowerState() )) {
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/macosx-10.10.1/xnu-2782.1.97/iokit/Kernel/ |
H A D | IOPMrootDomain.cpp | 655 uint32_t powerState = rootDomain->getPowerState(); 2012 (uint32_t) previousPowerState, (uint32_t) getPowerState()); 2014 switch ( getPowerState() ) 2363 (uint32_t) getPowerState(), (uint32_t) stateNum); 2404 (uint32_t) getPowerState(), (uint32_t) stateNum); 2507 (uint32_t) getPowerState(), (uint32_t) stateNum); 2529 (uint32_t) getPowerState(), (uint32_t) stateNum); 2545 if (getPowerState() == ON_STATE) 4362 uint32_t currentPowerState = (uint32_t) getPowerState(); 4421 uint32_t currentPowerState = (uint32_t) getPowerState(); [all...] |
H A D | IOServicePM.cpp | 3221 // [public] getPowerState 3225 UInt32 IOService::getPowerState( void ) function in class:IOService 3838 uint32_t oldPowerState = getPowerState();
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/macosx-10.10.1/xnu-2782.1.97/iokit/IOKit/ |
H A D | IOService.h | 1669 /*! @function getPowerState 1671 @discussion A device's "current power state" is updated at the end of each power state transition (e.g. transition from state 1 to state 0, or state 0 to state 2). This transition includes the time spent powering on or off any power plane children. Thus, if a child calls <code>getPowerState</code> on its power parent during system wake from sleep, the call will return the index to the device's off state rather than its on state. 1674 UInt32 getPowerState( void );
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/macosx-10.10.1/IOGraphics-485/IONDRVSupport/ |
H A D | IONDRVFramebuffer.cpp | 3729 return (getPowerState());
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