Searched refs:getPowerState (Results 1 - 11 of 11) sorted by relevance

/macosx-10.10.1/IOGraphics-485/IOGraphicsFamily/
H A DIODisplayWrangler.cpp489 if (getPowerState() < kIODisplayWranglerMaxPowerState)
533 else if (powerStateOrdinal < getPowerState())
536 if (kIODisplayWranglerMaxPowerState == getPowerState())
736 if (getPowerState() > 3)
742 else if (getPowerState() > 1) changePowerStateToPriv(1);
H A DIODisplay.cpp1293 return (getPowerState());
H A DIOFramebuffer.cpp745 bool __checkTime = (2 == fb->getPowerState()); \
5694 powerStateOrdinal, __private->controller->mute, (int)getPowerState());
7156 if ((this == gIOFBConsoleFramebuffer) && getPowerState())
/macosx-10.10.1/IOGraphics-485/IOGraphicsFamily/IOKit/graphics/
H A DIOGraphicsPrivate.h164 #define getPowerState() pm_vars->myCurrentState macro
/macosx-10.10.1/IOAudioFamily-200.6/
H A DIOAudioDevice.cpp649 if (getPowerState() != kIOAudioDeviceSleep) {
672 if (getPowerState() == kIOAudioDeviceSleep) { // Need to change state if sleeping
848 IOAudioDevicePowerState IOAudioDevice::getPowerState() function in class:IOAudioDevice
865 if (getPowerState() == kIOAudioDeviceIdle) { // Go active
894 if (getPowerState() == kIOAudioDeviceActive) { // Go idle
1389 if (force || (getPowerState() != kIOAudioDeviceSleep)) {
H A DIOAudioDevice.h160 /*! @var currentPowerState Used to track the existing power state - can be fetched by calling getPowerState() */
592 * @function getPowerState
596 virtual IOAudioDevicePowerState getPowerState( ) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER_BUT_DEPRECATED_IN_MAC_OS_X_VERSION_10_10;
H A DIOAudioEngine.cpp1154 while ( audioDevice->getPowerState() == kIOAudioDeviceSleep )
1798 if ((numActiveUserClients == 0) && !IOAUDIOENGINEPOSITION_IS_ZERO(&audioEngineStopPosition) && ( kIOAudioDeviceSleep != audioDevice->getPowerState() )) {
/macosx-10.10.1/xnu-2782.1.97/iokit/Kernel/
H A DIOPMrootDomain.cpp655 uint32_t powerState = rootDomain->getPowerState();
2012 (uint32_t) previousPowerState, (uint32_t) getPowerState());
2014 switch ( getPowerState() )
2363 (uint32_t) getPowerState(), (uint32_t) stateNum);
2404 (uint32_t) getPowerState(), (uint32_t) stateNum);
2507 (uint32_t) getPowerState(), (uint32_t) stateNum);
2529 (uint32_t) getPowerState(), (uint32_t) stateNum);
2545 if (getPowerState() == ON_STATE)
4362 uint32_t currentPowerState = (uint32_t) getPowerState();
4421 uint32_t currentPowerState = (uint32_t) getPowerState();
[all...]
H A DIOServicePM.cpp3221 // [public] getPowerState
3225 UInt32 IOService::getPowerState( void ) function in class:IOService
3838 uint32_t oldPowerState = getPowerState();
/macosx-10.10.1/xnu-2782.1.97/iokit/IOKit/
H A DIOService.h1669 /*! @function getPowerState
1671 @discussion A device's "current power state" is updated at the end of each power state transition (e.g. transition from state 1 to state 0, or state 0 to state 2). This transition includes the time spent powering on or off any power plane children. Thus, if a child calls <code>getPowerState</code> on its power parent during system wake from sleep, the call will return the index to the device's off state rather than its on state.
1674 UInt32 getPowerState( void );
/macosx-10.10.1/IOGraphics-485/IONDRVSupport/
H A DIONDRVFramebuffer.cpp3729 return (getPowerState());

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