Searched refs:currentPowerState (Results 1 - 4 of 4) sorted by relevance
/macosx-10.10.1/IOAudioFamily-200.6/ |
H A D | IOAudioDevice.cpp | 344 currentPowerState = kIOAudioDeviceIdle; 681 if (currentPowerState != pendingPowerState) { 718 audioDebugIOLog(3, "+ IOAudioDevice[%p]::initiatePowerStateChange(%p) - current = %d - pending = %d\n", this, microsecondsUntilComplete, currentPowerState, pendingPowerState); 720 if (currentPowerState != pendingPowerState) { 733 result = performPowerStateChange(currentPowerState, pendingPowerState, micsUntilComplete); 749 audioDebugIOLog(3, "- IOAudioDevice[%p]::initiatePowerStateChange(%p) - current = %d - pending = %d returns 0x%lX\n", this, microsecondsUntilComplete, currentPowerState, pendingPowerState, (long unsigned int)result ); 786 audioDebugIOLog(3, "+ IOAudioDevice[%p]::protectedCompletePowerStateChange() - current = %d - pending = %d\n", this, currentPowerState, pendingPowerState); 788 if (currentPowerState != pendingPowerState) { 794 if (currentPowerState == kIOAudioDeviceSleep) { 830 currentPowerState [all...] |
H A D | IOAudioDevice.h | 160 /*! @var currentPowerState Used to track the existing power state - can be fetched by calling getPowerState() */ 161 IOAudioDevicePowerState currentPowerState; member in class:IOAudioDevice 162 /*! @var pendingPowerState If a power state change is in progress, this represents the pending power state. All other times this is the same as the currentPowerState. */ 293 * IOAudioDevice. The currentPowerState and pendingPowerState variables are set to kIOAudioDeviceIdle. 584 * asyncPowerStateChangeInProgress variable. Finally it sets the currentPowerState to the
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H A D | IOAudioEngine.cpp | 1162 err = commandGate->commandSleep( &audioDevice->currentPowerState );
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/macosx-10.10.1/xnu-2782.1.97/iokit/Kernel/ |
H A D | IOPMrootDomain.cpp | 4362 uint32_t currentPowerState = (uint32_t) getPowerState(); local 4372 if (powerState < currentPowerState) 4402 else if (powerState > currentPowerState) 4421 uint32_t currentPowerState = (uint32_t) getPowerState(); local 4452 else if (powerState < currentPowerState) 4459 (powerState > currentPowerState)) 4630 currentPowerState, (uint32_t) powerState, *inOutChangeFlags, 4652 uint32_t currentPowerState = (uint32_t) getPowerState(); local 4731 currentPowerState, (uint32_t) powerState, changeFlags,
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