Searched refs:allocate_memory (Results 1 - 5 of 5) sorted by relevance

/macosx-10.10.1/libauto-186/
H A DDefinitions.h423 // allocate_memory
427 inline void *allocate_memory(usword_t size, usword_t alignment = page_size, signed label = VM_MEMORY_MALLOC) { function in namespace:Auto
525 void * allocation = allocate_memory(needed + 2 * page_size, page_size, VM_MEMORY_MALLOC);
831 _buffer = (void **) _allocator.allocate_memory(page_size);
835 void **new_buffer = (void **) _allocator.allocate_memory(old_size * 2);
851 void **new_buffer = (void **) _allocator.allocate_memory(_capacity * sizeof(void*));
917 _current = (PointerChunk *)_allocator.allocate_memory(sizeof(PointerChunk));
970 inline void *allocate_memory(usword_t size) { function in class:Auto::VMMemoryAllocator
971 return Auto::allocate_memory(size);
H A DRegion.cpp63 allocation_address = allocate_memory(allocation_size, subzone_quantum, VM_MEMORY_MALLOC_SMALL);
H A DRegion.h86 return allocate_memory(Region::bytes_needed());
H A DZone.cpp178 _arena = allocate_memory(1ul << arena_size_log2, 1ul << arena_size_log2);
347 return allocate_memory(size, allocate_quantum_large, VM_MEMORY_MALLOC_LARGE);
H A DZone.h273 void *allocation_address = allocate_memory(bytes_needed());

Completed in 76 milliseconds