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/haiku/src/apps/glteapot/
H A DQuaternion.h284 float wx, wy, wz, xx, yy, yz, xy, xz, zz, x2, y2, z2; local
290 yy = m_y * y2; yz = m_y * z2; zz = m_z * z2;
298 m[2][1] = yz - wx; m[3][1] = 0.0;
301 m[0][2] = xz - wy; m[1][2] = yz + wx;
/haiku/src/apps/haiku3d/
H A DQuaternion.h290 float wx, wy, wz, xx, yy, yz, xy, xz, zz, x2, y2, z2; local
296 yy = m_y * y2; yz = m_y * z2; zz = m_z * z2;
304 m[2][1] = yz - wx; m[3][1] = 0.0;
307 m[0][2] = xz - wy; m[1][2] = yz + wx;

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