Searched refs:ytop (Results 1 - 2 of 2) sorted by relevance
/haiku/src/tests/kits/game/page_flipper/ |
H A D | page_flip.cpp | 233 int ytop = numframe % 608, ybot = ytop + 479; local 235 fBlitHook(0,1440+ytop,0,y_origin,639,479); 237 fBlitHook(0,1440+ytop,0,y_origin,639,1086-ybot);
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/haiku/src/kits/interface/ |
H A D | RegionSupport.cpp | 839 int ytop; /* Top of intersection */ local 880 * Initialize ybot and ytop. 881 * In the upcoming loop, ybot and ytop serve different functions depending 887 * ytop is the top of the next intersection between the two regions and 889 * For an overlapping band (where the two regions intersect), ytop clips 949 ytop = r2->top; 961 ytop = r1->top; 965 ytop = r1->top; 981 * intersect if ybot > ytop 985 if (ybot > ytop) [all...] |
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