Searched refs:ytop (Results 1 - 2 of 2) sorted by relevance

/haiku/src/tests/kits/game/page_flipper/
H A Dpage_flip.cpp233 int ytop = numframe % 608, ybot = ytop + 479; local
235 fBlitHook(0,1440+ytop,0,y_origin,639,479);
237 fBlitHook(0,1440+ytop,0,y_origin,639,1086-ybot);
/haiku/src/kits/interface/
H A DRegionSupport.cpp839 int ytop; /* Top of intersection */ local
880 * Initialize ybot and ytop.
881 * In the upcoming loop, ybot and ytop serve different functions depending
887 * ytop is the top of the next intersection between the two regions and
889 * For an overlapping band (where the two regions intersect), ytop clips
949 ytop = r2->top;
961 ytop = r1->top;
965 ytop = r1->top;
981 * intersect if ybot > ytop
985 if (ybot > ytop)
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