Searched refs:ybot (Results 1 - 2 of 2) sorted by relevance
/haiku/src/tests/kits/game/page_flipper/ |
H A D | page_flip.cpp | 233 int ytop = numframe % 608, ybot = ytop + 479; local 234 if (ybot < 608) { 237 fBlitHook(0,1440+ytop,0,y_origin,639,1086-ybot); 238 fBlitHook(0,1440,0,y_origin+1087-ybot,639,ybot-608);
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/haiku/src/kits/interface/ |
H A D | RegionSupport.cpp | 838 int ybot; /* Bottom of intersection */ local 880 * Initialize ybot and ytop. 881 * In the upcoming loop, ybot and ytop serve different functions depending 885 * has points in the band), ybot is the bottom of the most recent 890 * the top of the rectangles of both regions and ybot clips the bottoms. 893 ybot = reg1->fBounds.top; 895 ybot = reg2->fBounds.top; 941 top = max_c(r1->top,ybot); 953 top = max_c(r2->top,ybot); 981 * intersect if ybot > yto [all...] |
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