Searched refs:ybot (Results 1 - 2 of 2) sorted by relevance

/haiku/src/tests/kits/game/page_flipper/
H A Dpage_flip.cpp233 int ytop = numframe % 608, ybot = ytop + 479; local
234 if (ybot < 608) {
237 fBlitHook(0,1440+ytop,0,y_origin,639,1086-ybot);
238 fBlitHook(0,1440,0,y_origin+1087-ybot,639,ybot-608);
/haiku/src/kits/interface/
H A DRegionSupport.cpp838 int ybot; /* Bottom of intersection */ local
880 * Initialize ybot and ytop.
881 * In the upcoming loop, ybot and ytop serve different functions depending
885 * has points in the band), ybot is the bottom of the most recent
890 * the top of the rectangles of both regions and ybot clips the bottoms.
893 ybot = reg1->fBounds.top;
895 ybot = reg2->fBounds.top;
941 top = max_c(r1->top,ybot);
953 top = max_c(r2->top,ybot);
981 * intersect if ybot > yto
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