Searched refs:yCoord (Results 1 - 3 of 3) sorted by relevance

/haiku/src/tests/kits/game/ParticlesII/
H A DparticlesII.cpp617 int xCoord, yCoord; local
620 yCoord = y_offset + y;
621 if((xCoord > 0) && (yCoord > 0) && (xCoord < width) && (yCoord < height))
622 set_pixel(xCoord,yCoord,color);
624 if((xCoord > 0) && (yCoord > 0) && (xCoord < width) && (yCoord < height))
625 set_pixel(xCoord,yCoord,color);
627 yCoord = y_offset - y;
628 if((xCoord > 0) && (yCoord >
[all...]
/haiku/src/tests/kits/interface/bregion/
H A DRegionTestcase.cpp141 float yCoord = theRect.top + (j * yIncrement); local
143 yCoord = theRect.bottom;
145 pointArray[numPoints].Set(floor(xCoord), floor(yCoord));
/haiku/src/apps/fontdemo/
H A DFontDemoView.cpp102 float yCoord = (rect.Height() + fh.ascent - fh.descent) / 2; local
122 yCoordArray[i] += yCoord;

Completed in 85 milliseconds