Searched refs:window_bounds (Results 1 - 10 of 10) sorted by relevance

/haiku/src/tests/servers/app/newerClipping/drawing/
H A DDirectWindowBuffer.cpp73 int32 xOffset = info->window_bounds.left;
74 int32 yOffset = info->window_bounds.top;
82 // fBounds = info->window_bounds;
84 fWidth = info->window_bounds.right - info->window_bounds.left + 1;
85 fHeight = info->window_bounds.bottom - info->window_bounds.top + 1;
/haiku/src/servers/app/drawing/interface/virtual/
H A DDWindowBuffer.cpp76 int32 xOffset = info->window_bounds.left;
77 int32 yOffset = info->window_bounds.top;
87 fWidth = info->window_bounds.right - info->window_bounds.left + 1;
88 fHeight = info->window_bounds.bottom - info->window_bounds.top + 1;
/haiku/src/tests/kits/game/direct_window_test/
H A DStarWindow.cpp324 window_area = (info->window_bounds.right-info->window_bounds.left+1)*
325 (info->window_bounds.bottom-info->window_bounds.top+1);
334 cx = (info->window_bounds.right+info->window_bounds.left+1)/2;
335 cy = (info->window_bounds.bottom+info->window_bounds.top+1)/2;
360 * info->window_bounds.top + info->window_bounds
[all...]
/haiku/src/tests/kits/game/direct_window_info_test/
H A Ddwinfo.cpp78 printf("- window_bounds:\n");
79 region.Set(info->window_bounds);
/haiku/src/servers/app/
H A DDirectWindowInfo.cpp140 fBufferInfo->window_bounds = to_clipping_rect(windowFrame);
/haiku/headers/os/game/
H A DDirectWindow.h48 clipping_rect window_bounds; member in struct:__anon1
/haiku/src/tests/servers/app/newerClipping/
H A Dmain.cpp347 fDesktop->SetOffset(info->window_bounds.left, info->window_bounds.top);
/haiku/src/add-ons/screen_savers/ifs/
H A DIFSSaver.cpp188 fDirectInfo.bounds = info->window_bounds;
/haiku/src/tests/kits/game/chart/
H A DChartWindow.cpp2987 (info->window_bounds.top + TOP_LEFT_LIMIT) * info->bytes_per_row +
2988 (info->window_bounds.left + LEFT_WIDTH) * (info->bits_per_pixel>>3));
2998 info->window_bounds.right-info->window_bounds.left+1 - LEFT_WIDTH;
3000 info->window_bounds.bottom-info->window_bounds.top+1 - TOP_LEFT_LIMIT;
3006 fDirectBuffer.clip_list[j].top = info->clip_list[i].top - info->window_bounds.top;
3009 fDirectBuffer.clip_list[j].left = info->clip_list[i].left - info->window_bounds.left;
3012 fDirectBuffer.clip_list[j].right = info->clip_list[i].right - info->window_bounds.left;
3013 fDirectBuffer.clip_list[j].bottom = info->clip_list[i].bottom - info->window_bounds
[all...]
/haiku/src/kits/game/
H A DDirectWindow.cpp143 printf("- window_bounds:\n");
145 region.Set(info.window_bounds);

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