Searched refs:visibility (Results 1 - 19 of 19) sorted by relevance

/haiku/headers/private/system/
H A Dsymbol_visibility.h12 # define HIDDEN_FUNCTION_ATTRIBUTE __attribute__((visibility("hidden")))
/haiku/src/system/glue/
H A Dcrtend.c19 __attribute__((section(".ctors"), visibility("hidden"), used)) = { 0 };
21 __attribute__((section(".dtors"), visibility("hidden"), used)) = { 0 };
H A Dcrtbegin.c11 __attribute__((visibility("hidden")))
19 __attribute__((section(".eh_frame"), aligned(4), visibility("hidden"))) = {};
34 __attribute__((section(".ctors"), aligned(sizeof(fp)), visibility("hidden"), used)) = { (fp)-1 };
35 extern const fp __CTOR_END__[] __attribute__((visibility("hidden")));
63 __attribute__((section(".dtors"), aligned(sizeof(fp)), visibility("hidden"), used)) = { (fp)-1 };
64 extern const fp __DTOR_END__[] __attribute__((visibility("hidden")));
/haiku/src/libs/glut/
H A DglutCallback.cpp95 gState.currentWindow->visibility(GLUT_NOT_VISIBLE);
97 gState.currentWindow->visibility(GLUT_VISIBLE);
103 gState.currentWindow->visibility = visibilityFunc;
H A DglutWindow.h59 GLUTvisibilityCB visibility; /* visibility */ member in class:GlutWindow
73 bool windowStatusEvent; // call visibility
86 int visState; // for visibility callback
94 bool visible; // for visibility callback
H A DglutWindow.cpp112 visibility = NULL;
128 visState = -1; // visibility
H A Dglutint.h352 int visState; /* visibility state (-1 is unknown) */
396 GLUTvisibilityCB visibility; /* visibility */ member in struct:_GLUTwindow
420 GLUTwindowStatusFCB fwindowStatus; /* Fortran visibility
422 GLUTvisibilityFCB fvisibility; /* Fortran visibility
/haiku/src/system/libroot/posix/glibc/libio/
H A Dstdio.c46 visibility ("hidden")))
/haiku/headers/os/
H A DBeBuild.h90 # define _EXPORT __attribute__((visibility("default")))
/haiku/src/add-ons/kernel/drivers/audio/cmedia/
H A Dcm_private.h23 #define EXPORT __attribute__((visibility("default")))
/haiku/headers/libs/agg/
H A Dagg_renderer_mclip.h97 void reset_clipping(bool visibility) argument
99 m_ren.reset_clipping(visibility);
H A Dagg_renderer_base.h75 void reset_clipping(bool visibility) argument
77 if(visibility)
/haiku/src/apps/serialconnect/libvterm/src/
H A Dvterm_internal.h9 # define INTERNAL __attribute__((visibility("internal")))
/haiku/src/system/libroot/posix/glibc/include/
H A Dlibc-symbols.h431 # define attribute_hidden __attribute__ ((visibility ("hidden")))
452 visibility ("hidden")));
549 __attribute__ ((visibility ("hidden"), ##attrs))
/haiku/src/servers/app/drawing/Painter/
H A Dagg_renderer_region.h108 void reset_clipping(bool visibility) argument
110 m_ren.reset_clipping(visibility);
/haiku/src/kits/debugger/dwarf/
H A DDebugInfoEntry.h97 DECLARE_DEBUG_INFO_ENTRY_ATTR_SETTER(visibility)
H A DDebugInfoEntry.cpp240 DEFINE_DEBUG_INFO_ENTRY_ATTR_SETTER(visibility)
H A DAttributeClasses.cpp61 { ENTRY(visibility), AC_CONSTANT },
/haiku/src/tools/html5_remote_desktop/
H A DHaikuRemoteDesktop.js1946 this.cursorCanvas.style.visibility

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