Searched refs:viewBounds (Results 1 - 5 of 5) sorted by relevance
/haiku/src/kits/tracker/ |
H A D | BackgroundImage.cpp | 200 BRect viewBounds(view->Bounds()); 212 (viewBounds.Width() - bitmapBounds.Width()) / 2, 213 (viewBounds.Height() - bitmapBounds.Height()) / 2); 220 >= BRectRatio(viewBounds)) { 221 float overlap = BRectHorizontalOverlap(viewBounds, 224 viewBounds.Width() + overlap, viewBounds.Height()); 226 float overlap = BRectVerticalOverlap(viewBounds, 229 viewBounds.Width(), viewBounds [all...] |
H A D | PoseView.cpp | 1797 BPose* pose, BRect &viewBounds, float &listViewScrollBy, bool forceDraw, 1820 if (poseBounds.top > viewBounds.bottom) { 1829 srcRect = srcRect & viewBounds; 1835 if (destRect.bottom > viewBounds.top 1838 destRect.top = viewBounds.top; 1842 // will always be true because srcRect is built from viewBounds. 1848 if (srcRect.Intersects(viewBounds) 1849 || destRect.Intersects(viewBounds)) { 1854 // the viewBounds top, it means the view is scrolled 1857 if (srcRect.top == viewBounds 1796 AddPoseToList(PoseList* list, bool visibleList, bool insertionSort, BPose* pose, BRect &viewBounds, float &listViewScrollBy, bool forceDraw, int32* indexPtr) argument 1913 BRect viewBounds; local 3588 PlacePose(BPose* pose, BRect &viewBounds) argument 3820 NextSlot(BPose* pose, BRect &poseRect, BRect viewBounds) argument [all...] |
H A D | PoseView.h | 471 bool insertionSort, BPose* pose, BRect&viewBounds, 524 bool SlotOccupied(BRect poseRect, BRect viewBounds) const; 525 void NextSlot(BPose*, BRect&poseRect, BRect viewBounds);
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/haiku/src/preferences/backgrounds/ |
H A D | BackgroundImage.cpp | 271 BRect viewBounds(view->Bounds()); 275 float x_ratio = viewBounds.Width() / mode.virtual_width; 276 float y_ratio = viewBounds.Height() / mode.virtual_height; 294 (viewBounds.Width() - destinationBitmapBounds.Width()) / 2, 295 (viewBounds.Height() - destinationBitmapBounds.Height()) 303 >= BRectRatio(viewBounds)) { 304 float overlap = BRectHorizontalOverlap(viewBounds, 307 viewBounds.Width() + overlap, viewBounds.Height()); 309 float overlap = BRectVerticalOverlap(viewBounds, [all...] |
/haiku/src/apps/pairs/ |
H A D | PairsWindow.cpp | 146 BRect viewBounds = Bounds(); local 147 viewBounds.top = fMenuBar->Bounds().Height() + 1; 170 fPairsView = new PairsView(viewBounds, "PairsView", rows, cols, iconSize);
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