Searched refs:vertexCount (Results 1 - 3 of 3) sorted by relevance

/haiku/src/apps/haiku3d/mesh/
H A DStaticMesh.cpp57 uint32 vertexCount = 0; local
58 fscanf(f, "%" B_PRIu32, &vertexCount);
59 fFaces[i].vertexCount = vertexCount;
61 for (uint32 vi = 0; vi < vertexCount; vi++) {
88 file.Write(&fFaces[i].vertexCount, sizeof(uint16));
89 for (uint32 vi = 0; vi < fFaces[i].vertexCount; vi++) {
111 file.Read(&fFaces[i].vertexCount, sizeof(uint16));
112 for (uint32 vi = 0; vi < fFaces[i].vertexCount; vi++) {
147 memoryIO.Read(&fFaces[i].vertexCount, sizeo
[all...]
/haiku/src/apps/haiku3d/
H A DMesh.h26 uint16 vertexCount; member in struct:Face
H A DMeshInstance.cpp85 if (face.vertexCount != lastVertexCount) {
89 if (face.vertexCount == 3)
116 if (face.vertexCount == 4) {
123 if (face.vertexCount == 4) {
141 lastVertexCount = face.vertexCount;
151 if (face.vertexCount == 4) {
163 if (face.vertexCount == 4)

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