Searched refs:validMask (Results 1 - 5 of 5) sorted by relevance
/haiku/src/apps/sudoku/ |
H A D | SudokuSolver.cpp | 81 uint32 validMask = fField->ValidMaskAt(x, y); local 82 if (bit_count(validMask) == 1) { 88 while ((validMask & (1UL << value)) == 0) { 196 uint32 validMask = step->Field()->ValidMaskAt(x, y); local 201 if (validMask != 0) { 204 if ((validMask & (1UL << i)) == 0)
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H A D | SudokuGenerator.cpp | 71 uint32 validMask = 0; local 81 validMask = field.ValidMaskAt(x, y); 82 if (validMask == 0) 88 } while (!*quit && (validMask & (1UL << value)) == 0); 93 if (validMask == 0)
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H A D | SudokuField.h | 47 uint32 validMask);
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H A D | SudokuField.cpp | 291 SudokuField::SetValidMaskAt(uint32 x, uint32 y, uint32 validMask) argument 293 _FieldAt(x, y).valid_mask = validMask & fMaxMask;
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H A D | SudokuView.cpp | 1229 uint32 validMask = fField->ValidMaskAt(x, y); local 1230 fField->SetHintMaskAt(x, y, validMask); 1395 uint32 validMask = fField->ValidMaskAt(x, y); 1409 || (validMask & (1UL << value)) != 0)
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