Searched refs:validMask (Results 1 - 5 of 5) sorted by relevance

/haiku/src/apps/sudoku/
H A DSudokuSolver.cpp81 uint32 validMask = fField->ValidMaskAt(x, y); local
82 if (bit_count(validMask) == 1) {
88 while ((validMask & (1UL << value)) == 0) {
196 uint32 validMask = step->Field()->ValidMaskAt(x, y); local
201 if (validMask != 0) {
204 if ((validMask & (1UL << i)) == 0)
H A DSudokuGenerator.cpp71 uint32 validMask = 0; local
81 validMask = field.ValidMaskAt(x, y);
82 if (validMask == 0)
88 } while (!*quit && (validMask & (1UL << value)) == 0);
93 if (validMask == 0)
H A DSudokuField.h47 uint32 validMask);
H A DSudokuField.cpp291 SudokuField::SetValidMaskAt(uint32 x, uint32 y, uint32 validMask) argument
293 _FieldAt(x, y).valid_mask = validMask & fMaxMask;
H A DSudokuView.cpp1229 uint32 validMask = fField->ValidMaskAt(x, y); local
1230 fField->SetHintMaskAt(x, y, validMask);
1395 uint32 validMask = fField->ValidMaskAt(x, y);
1409 || (validMask & (1UL << value)) != 0)

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