Searched refs:time_step (Results 1 - 2 of 2) sorted by relevance

/haiku/src/tests/kits/game/chart/
H A DChartWindow.h308 void AnimSpecials(float time_step);
314 void RefreshStars(buffer *buf, float time_step);
H A DChartWindow.cpp2665 animation. This used a time_step (or time_factor) to
2668 ChartWindow::AnimSpecials(float time_step) argument
2680 fComet[j] = fComet[j] + fDeltaComet[j] * time_step;
2700 sp->comet.count -= (int32)time_step;
2704 delta = (0.6 + (float)(fCrcAlea & 31) * (1.0/32.0)) * time_step;
2714 s->x += sp->comet.dx * time_step;
2715 s->y += sp->comet.dy * time_step;
2716 s->z += sp->comet.dz * time_step;
2717 s->size *= (1.0 - 0.031 * time_step + 0.001 * time_step * time_ste
2769 RefreshStars(buffer *buf, float time_step) argument
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