Searched refs:sys_glWidth (Results 1 - 4 of 4) sorted by relevance

/haiku/src/add-ons/screen_savers/flurry/
H A DShared.h94 float sys_glWidth; member in struct:flurry_info_t
H A DSpark.cpp67 width = 60000.0f * info->sys_glWidth / 1024.0f;
70 sx = s->position[0] * info->sys_glWidth / z + info->sys_glWidth * 0.5f;
71 sy = s->position[1] * info->sys_glWidth / z + info->sys_glHeight * 0.5f;
H A DSmoke.cpp263 float screenRatio = info->sys_glWidth / 1024.0f;
265 float wslash2 = info->sys_glWidth * 0.5f;
284 sx = s->p[i].position[0].f[k] * info->sys_glWidth / z + wslash2;
285 sy = s->p[i].position[1].f[k] * info->sys_glWidth / z + hslash2;
287 if (sx > info->sys_glWidth + 50.0f || sx < -50.0f
297 float oldscreenx = (oldx * info->sys_glWidth / oldz) + wslash2;
298 float oldscreeny = (oldy * info->sys_glWidth / oldz) + hslash2;
H A DFlurry.cpp219 fFlurryInfo->sys_glWidth = fWidth;
251 fFlurryInfo->sys_glWidth = fWidth;

Completed in 122 milliseconds