Searched refs:serverPath (Results 1 - 2 of 2) sorted by relevance

/haiku/src/system/kernel/
H A Dmain.cpp379 KPath serverPath; local
381 gBootDevice, false, serverPath.LockBuffer(),
382 serverPath.BufferSize());
385 serverPath.UnlockBuffer();
386 status = serverPath.Append("/launch_daemon");
392 const char* args[] = { serverPath.Path(), NULL };
/haiku/src/kits/app/
H A DRoster.cpp254 BString serverPath(path.Path());
255 serverPath << '/';
256 size_t length = serverPath.Length();
258 bool inSystem1 = !strncmp(serverPath.String(), path1.Path(), length);
259 bool inSystem2 = !strncmp(serverPath.String(), path2.Path(), length);

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