Searched refs:server (Results 1 - 25 of 81) sorted by path

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/haiku/src/add-ons/kernel/file_systems/netfs/authentication_server/
H A DAuthenticationPanel.h21 bool GetAuthentication(const char* server,
H A DAuthenticationServer.cpp68 ServerKey(const char* context, const char* server) argument
70 fServer(server)
187 const char* context, const char* server, const char* share,
193 fServer(server),
280 // delete the server entries
291 // create the server entry map
332 const char* server = NULL; local
336 request.FindString("server", &server);
339 if (!context || !server || !shar
186 UserDialogTask(AuthenticationServer* authenticationServer, const char* context, const char* server, const char* share, bool badPassword, port_id replyPort, int32 replyToken) argument
373 _GetAuthentication(const char* context, const char* server, const char* share, HashString* user, HashString* password) argument
401 _AddAuthentication(const char* context, const char* server, const char* share, const char* user, const char* password, bool makeDefault) argument
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H A DAuthenticationServer.h22 const char* server, const char* share,
25 const char* server, const char* share,
/haiku/src/add-ons/kernel/file_systems/netfs/client/
H A DAuthenticationServer.cpp33 AuthenticationServer::GetAuthentication(const char* context, const char* server, argument
39 if (!context || !server || !share || !_foundPassword)
51 error = request.AddString("server", server);
H A DAuthenticationServer.h16 const char* server, const char* share,
H A DServerConnection.cpp29 fLock("server connection"),
67 // get the server address
69 HashString server; local
70 status_t error = fServerInfo->GetAddress().GetString(&server, false);
85 error = factory.CreateConnection(connectionMethod, server.GetString(),
H A DShareVolume.cpp404 // remove ourselves for the server connection
443 // We can't implement this without risking an endless recursion. The server
445 // which might be connected with a server running alongside this client.
475 // not yet loaded: send a request to the server
1293 // we need to actually get entries from the server
2224 // node monitoring events (and the server processes them in a
2237 // ask the server and doesn't work with obsolete data. We would
2240 // there's a lot of FS activity on the server.
2797 // server re-uses the remote ID and we have it still associated with an
3012 // get references to the server an
3026 const char* server = serverAddressString.GetString(); local
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/haiku/src/add-ons/kernel/file_systems/nfs4/
H A DNFS4Inode.cpp373 RPC::Server* server = from->fFileSystem->Server(); local
374 Request request(server, from->fFileSystem);
400 // If we have to wait, migrate to another server, etc then the first
403 bool retry = from->HandleErrors(attempt, reply.NFS4Error(), server);
405 retry |= to->HandleErrors(attempt, reply.NFS4Error(), server);
H A DNFS4Object.cpp30 NFS4Object::HandleErrors(uint32& attempt, uint32 nfs4Error, RPC::Server* server, argument
81 // server needs more time, we need to wait
117 // server is in grace period, we need to wait
150 // server has rebooted, reclaim share and try again
176 fFileSystem->Migrate(server);
H A DNFS4Object.h22 RPC::Server* server, OpenStateCookie* cookie = NULL,
H A DOpenState.cpp119 RPC::Server* server = fFileSystem->Server(); local
120 Request request(server, fFileSystem);
131 if (HandleErrors(attempt, reply.NFS4Error(), server))
172 RPC::Server* server = fFileSystem->Server(); local
173 Request request(server, fFileSystem);
194 && HandleErrors(attempt, reply.NFS4Error(), server, NULL, NULL,
242 RPC::Server* server = fFileSystem->Server(); local
243 Request request(server, fFileSystem);
263 && HandleErrors(attempt, reply.NFS4Error(), server, NULL, NULL,
H A DRPCCallback.cpp19 Callback::Callback(Server* server) argument
21 fServer(server)
H A DRPCCallback.h23 Callback(Server* server);
28 inline void SetCBServer(CallbackServer* server);
56 Callback::SetCBServer(CallbackServer* server) argument
58 fCBServer = server;
H A DRPCCallbackServer.cpp54 CallbackServer::Get(Server* server) argument
56 ASSERT(server != NULL);
58 int family = server->ID().Family();
283 CallbackServer* server = reinterpret_cast<CallbackServer*>(objects[0]); local
287 return server->ConnectionThread(entry);
352 CallbackServer* server = reinterpret_cast<CallbackServer*>(object); local
353 return server->ListenerThread();
H A DRPCServer.cpp247 CallbackServer* server = CallbackServer::Get(this);
248 if (server == NULL) {
253 if (server->RegisterCallback(fCallback) != B_OK) {
311 Server* server = reinterpret_cast<Server*>(object); local
312 return server->_Listener();
405 ServerManager::Release(Server* server) argument
407 ASSERT(server != NULL);
410 ServerNode* node = _Find(server->ID());
H A DRPCServer.h179 void Release(Server* server);
H A DRequest.h22 inline Request(RPC::Server* server,
44 Request::Request(RPC::Server* server, FileSystem* fileSystem) argument
46 fServer(server),
49 ASSERT(server != NULL);
H A DRequestBuilder.h75 status_t SetClientID(RPC::Server* server);
92 const RPC::Server* server);
H A DRootInode.cpp63 RPC::Server* server = fFileSystem->Server(); local
64 Request request(server, fFileSystem);
79 if (HandleErrors(attempt, reply.NFS4Error(), server))
154 RPC::Server* server = fFileSystem->Server(); local
155 Request request(server, fFileSystem);
170 if (HandleErrors(attempt, reply.NFS4Error(), server))
185 RPC::Server* server = fFileSystem->Server(); local
186 Request request(server, fFileSystem);
199 if (HandleErrors(attempt, reply.NFS4Error(), server))
/haiku/src/add-ons/kernel/file_systems/userlandfs/server/
H A DUserlandFSServer.cpp154 if (UserlandFSServer* server = dynamic_cast<UserlandFSServer*>(be_app))
155 return server->fNotificationRequestPort;
164 if (UserlandFSServer* server = dynamic_cast<UserlandFSServer*>(be_app))
165 return server->fFileSystem;
H A Dmain.cpp13 // server signature
15 = "application/x-vnd.haiku.userlandfs-server";
21 "Runs the userlandfs server for a given file system. Typically this is done\n"
23 "but running the server manually can be useful for debugging purposes. The\n"
25 "<port> should not be given when starting the server manually; it is used by\n"
29 " --debug - the file system server enters the debugger after the\n"
103 UserlandFSServer* server local
105 if (!server) {
106 fprintf(stderr, "Failed to create server.\n");
109 error = server
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/haiku/src/add-ons/mail_daemon/inbound_protocols/pop3/
H A DPOP3.cpp98 status_t error = Open(fSettings.FindString("server"),
145 ReportProgress(1, 0, B_TRANSLATE("Connect to server" B_UTF8_ELLIPSIS));
316 POP3Protocol::Open(const char* server, int port, int) argument
318 ReportProgress(0, 0, B_TRANSLATE("Connecting to POP3 server"
327 BString errorMessage(B_TRANSLATE("Error while connecting to server %serv"));
328 errorMessage.ReplaceFirst("%serv", server);
335 BNetworkAddress address(server, port);
361 errorMessage << B_TRANSLATE(". The server said:\n")
403 errorMessage << B_TRANSLATE(". The server said:\n") << fLog;
410 errorMessage << B_TRANSLATE(": The server doe
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H A DPOP3.h48 status_t Open(const char* server, int port,
/haiku/src/add-ons/mail_daemon/outbound_protocols/smtp/
H A DSMTP.h35 status_t Open(const char *server, int port, bool esmtp);
/haiku/src/apps/poorman/
H A DPoorManPreferencesWindow.cpp105 PoorManServer* server; local
107 server = win->GetServer();
111 server->SetListDir(fSiteView->SendDirValue());
115 if (server->SetIndexName(fSiteView->IndexFileName()) == B_OK)
118 if (server->SetWebDir(fSiteView->WebDir()) == B_OK) {
135 server->SetMaxConns(fAdvancedView->MaxSimultaneousConnections());

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