/haiku/src/add-ons/kernel/file_systems/netfs/authentication_server/ |
H A D | AuthenticationPanel.h | 21 bool GetAuthentication(const char* server,
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H A D | AuthenticationServer.cpp | 68 ServerKey(const char* context, const char* server) argument 70 fServer(server) 187 const char* context, const char* server, const char* share, 193 fServer(server), 280 // delete the server entries 291 // create the server entry map 332 const char* server = NULL; local 336 request.FindString("server", &server); 339 if (!context || !server || !shar 186 UserDialogTask(AuthenticationServer* authenticationServer, const char* context, const char* server, const char* share, bool badPassword, port_id replyPort, int32 replyToken) argument 373 _GetAuthentication(const char* context, const char* server, const char* share, HashString* user, HashString* password) argument 401 _AddAuthentication(const char* context, const char* server, const char* share, const char* user, const char* password, bool makeDefault) argument [all...] |
H A D | AuthenticationServer.h | 22 const char* server, const char* share, 25 const char* server, const char* share,
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/haiku/src/add-ons/kernel/file_systems/netfs/client/ |
H A D | AuthenticationServer.cpp | 33 AuthenticationServer::GetAuthentication(const char* context, const char* server, argument 39 if (!context || !server || !share || !_foundPassword) 51 error = request.AddString("server", server);
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H A D | AuthenticationServer.h | 16 const char* server, const char* share,
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H A D | ServerConnection.cpp | 29 fLock("server connection"), 67 // get the server address 69 HashString server; local 70 status_t error = fServerInfo->GetAddress().GetString(&server, false); 85 error = factory.CreateConnection(connectionMethod, server.GetString(),
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H A D | ShareVolume.cpp | 404 // remove ourselves for the server connection 443 // We can't implement this without risking an endless recursion. The server 445 // which might be connected with a server running alongside this client. 475 // not yet loaded: send a request to the server 1293 // we need to actually get entries from the server 2224 // node monitoring events (and the server processes them in a 2237 // ask the server and doesn't work with obsolete data. We would 2240 // there's a lot of FS activity on the server. 2797 // server re-uses the remote ID and we have it still associated with an 3012 // get references to the server an 3026 const char* server = serverAddressString.GetString(); local [all...] |
/haiku/src/add-ons/kernel/file_systems/nfs4/ |
H A D | NFS4Inode.cpp | 373 RPC::Server* server = from->fFileSystem->Server(); local 374 Request request(server, from->fFileSystem); 400 // If we have to wait, migrate to another server, etc then the first 403 bool retry = from->HandleErrors(attempt, reply.NFS4Error(), server); 405 retry |= to->HandleErrors(attempt, reply.NFS4Error(), server);
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H A D | NFS4Object.cpp | 30 NFS4Object::HandleErrors(uint32& attempt, uint32 nfs4Error, RPC::Server* server, argument 81 // server needs more time, we need to wait 117 // server is in grace period, we need to wait 150 // server has rebooted, reclaim share and try again 176 fFileSystem->Migrate(server);
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H A D | NFS4Object.h | 22 RPC::Server* server, OpenStateCookie* cookie = NULL,
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H A D | OpenState.cpp | 119 RPC::Server* server = fFileSystem->Server(); local 120 Request request(server, fFileSystem); 131 if (HandleErrors(attempt, reply.NFS4Error(), server)) 172 RPC::Server* server = fFileSystem->Server(); local 173 Request request(server, fFileSystem); 194 && HandleErrors(attempt, reply.NFS4Error(), server, NULL, NULL, 242 RPC::Server* server = fFileSystem->Server(); local 243 Request request(server, fFileSystem); 263 && HandleErrors(attempt, reply.NFS4Error(), server, NULL, NULL,
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H A D | RPCCallback.cpp | 19 Callback::Callback(Server* server) argument 21 fServer(server)
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H A D | RPCCallback.h | 23 Callback(Server* server); 28 inline void SetCBServer(CallbackServer* server); 56 Callback::SetCBServer(CallbackServer* server) argument 58 fCBServer = server;
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H A D | RPCCallbackServer.cpp | 54 CallbackServer::Get(Server* server) argument 56 ASSERT(server != NULL); 58 int family = server->ID().Family(); 283 CallbackServer* server = reinterpret_cast<CallbackServer*>(objects[0]); local 287 return server->ConnectionThread(entry); 352 CallbackServer* server = reinterpret_cast<CallbackServer*>(object); local 353 return server->ListenerThread();
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H A D | RPCServer.cpp | 247 CallbackServer* server = CallbackServer::Get(this); 248 if (server == NULL) { 253 if (server->RegisterCallback(fCallback) != B_OK) { 311 Server* server = reinterpret_cast<Server*>(object); local 312 return server->_Listener(); 405 ServerManager::Release(Server* server) argument 407 ASSERT(server != NULL); 410 ServerNode* node = _Find(server->ID());
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H A D | RPCServer.h | 179 void Release(Server* server);
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H A D | Request.h | 22 inline Request(RPC::Server* server, 44 Request::Request(RPC::Server* server, FileSystem* fileSystem) argument 46 fServer(server), 49 ASSERT(server != NULL);
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H A D | RequestBuilder.h | 75 status_t SetClientID(RPC::Server* server); 92 const RPC::Server* server);
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H A D | RootInode.cpp | 63 RPC::Server* server = fFileSystem->Server(); local 64 Request request(server, fFileSystem); 79 if (HandleErrors(attempt, reply.NFS4Error(), server)) 154 RPC::Server* server = fFileSystem->Server(); local 155 Request request(server, fFileSystem); 170 if (HandleErrors(attempt, reply.NFS4Error(), server)) 185 RPC::Server* server = fFileSystem->Server(); local 186 Request request(server, fFileSystem); 199 if (HandleErrors(attempt, reply.NFS4Error(), server))
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/haiku/src/add-ons/kernel/file_systems/userlandfs/server/ |
H A D | UserlandFSServer.cpp | 154 if (UserlandFSServer* server = dynamic_cast<UserlandFSServer*>(be_app)) 155 return server->fNotificationRequestPort; 164 if (UserlandFSServer* server = dynamic_cast<UserlandFSServer*>(be_app)) 165 return server->fFileSystem;
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H A D | main.cpp | 13 // server signature 15 = "application/x-vnd.haiku.userlandfs-server"; 21 "Runs the userlandfs server for a given file system. Typically this is done\n" 23 "but running the server manually can be useful for debugging purposes. The\n" 25 "<port> should not be given when starting the server manually; it is used by\n" 29 " --debug - the file system server enters the debugger after the\n" 103 UserlandFSServer* server local 105 if (!server) { 106 fprintf(stderr, "Failed to create server.\n"); 109 error = server [all...] |
/haiku/src/add-ons/mail_daemon/inbound_protocols/pop3/ |
H A D | POP3.cpp | 98 status_t error = Open(fSettings.FindString("server"), 145 ReportProgress(1, 0, B_TRANSLATE("Connect to server" B_UTF8_ELLIPSIS)); 316 POP3Protocol::Open(const char* server, int port, int) argument 318 ReportProgress(0, 0, B_TRANSLATE("Connecting to POP3 server" 327 BString errorMessage(B_TRANSLATE("Error while connecting to server %serv")); 328 errorMessage.ReplaceFirst("%serv", server); 335 BNetworkAddress address(server, port); 361 errorMessage << B_TRANSLATE(". The server said:\n") 403 errorMessage << B_TRANSLATE(". The server said:\n") << fLog; 410 errorMessage << B_TRANSLATE(": The server doe [all...] |
H A D | POP3.h | 48 status_t Open(const char* server, int port,
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/haiku/src/add-ons/mail_daemon/outbound_protocols/smtp/ |
H A D | SMTP.h | 35 status_t Open(const char *server, int port, bool esmtp);
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/haiku/src/apps/poorman/ |
H A D | PoorManPreferencesWindow.cpp | 105 PoorManServer* server; local 107 server = win->GetServer(); 111 server->SetListDir(fSiteView->SendDirValue()); 115 if (server->SetIndexName(fSiteView->IndexFileName()) == B_OK) 118 if (server->SetWebDir(fSiteView->WebDir()) == B_OK) { 135 server->SetMaxConns(fAdvancedView->MaxSimultaneousConnections());
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