Searched refs:sendMessage (Results 1 - 4 of 4) sorted by relevance

/haiku/src/tools/html5_remote_desktop/
H A DHaikuRemoteDesktop.js1777 this.sendMessage = new RemoteMessage(this.websocket);
1778 this.sendMessage.allocate(1024);
1859 this.messageReceived(this.receiveMessage, this.sendMessage);
1877 this.sendMessage.start(RP_UPDATE_DISPLAY_MODE);
1878 this.sendMessage.dataView.writeUint32(this.canvas.width);
1879 this.sendMessage.dataView.writeUint32(this.canvas.height);
1880 this.sendMessage.flush();
1882 this.sendMessage.start(RP_GET_SYSTEM_PALETTE);
1883 this.sendMessage.flush();
2050 this.sendMessage
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/haiku/src/apps/icon-o-matic/gui/
H A DStyleView.h62 bool sendMessage = false);
H A DStyleView.cpp310 bool sendMessage)
337 if (sendMessage) {
309 _SetGradient(Gradient* gradient, bool forceControlUpdate, bool sendMessage) argument
/haiku/src/apps/text_search/
H A DGrepWindow.cpp1675 BMessage sendMessage; local
1683 sendMessage.MakeEmpty();
1686 sendMessage.what = B_GET_PROPERTY;
1687 sendMessage.AddSpecifier("Path");
1688 sendMessage.AddSpecifier("Poses");
1689 sendMessage.AddSpecifier("Window", count);
1691 status = trackerMessenger.SendMessage(&sendMessage, &replyMessage);

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