/haiku/headers/private/shared/ |
H A D | HSL.h | 13 float hue, saturation, lightness; member in struct:hsl_color
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/haiku/src/kits/shared/ |
H A D | HSL.cpp | 22 result.hue = result.saturation = result.lightness = (max + min) / 2; 26 result.hue = result.saturation = 0; 29 result.saturation 52 if (saturation == 0) { 56 float q = lightness < 0.5 ? (lightness * (1 + saturation)) 57 : (lightness + saturation - lightness * saturation);
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/haiku/src/add-ons/media/media-add-ons/radeon/ |
H A D | Theater100.h | 43 void SetSaturation(int saturation); 78 void SetChromaLevels(theater_standard standard, int saturation, int hue);
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H A D | Theater200.h | 49 void SetSaturation(int saturation); 128 void SetChromaLevels(theater_standard standard, int saturation, int hue);
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H A D | Theater.h | 66 virtual void SetSaturation(int saturation) = 0;
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H A D | VideoIn.h | 106 void SetSaturation(int saturation);
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H A D | VideoIn.cpp | 256 void CVideoIn::SetSaturation(int saturation) argument 260 fTheater->SetSaturation(saturation);
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H A D | Theater200.cpp | 862 void CTheater200::SetSaturation(int saturation) argument 864 PRINT(("CTheater200::SetSaturation(%d)\n", saturation)); 866 fSaturation = saturation; 1031 // set colour saturation and hue. 1032 // hue makes sense for NTSC only and seems to act as saturation for PAL 1033 void CTheater200::SetChromaLevels(theater_standard standard, int saturation, int hue) argument 1044 fb_scratch0 = ((saturation << 8) & 0xff00) | (69 & 0xff); 1047 PRINT(("dsp_set_saturation: %x\n", saturation));
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H A D | Theater100.cpp | 193 void CTheater100::SetSaturation(int saturation) argument 195 PRINT(("CTheater100::SetSaturation(%d)\n", saturation)); 197 fSaturation = saturation; 1120 // set colour saturation and hue. 1121 // hue makes sense for NTSC only and seems to act as saturation for PAL 1122 void CTheater100::SetChromaLevels(theater_standard standard, int saturation, int hue) argument 1163 if (saturation >= 0) 1164 gain = 1.0 + 4.9 * saturation / 100.0; 1166 gain = 1.0 + saturation / 100.0;
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/haiku/src/add-ons/accelerants/ati/ |
H A D | rage128_overlay.cpp | 83 const uint32 saturation = 16; local 84 OUTREG(R128_OV0_COLOUR_CNTL, brightness | saturation << 8 85 | saturation << 16);
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H A D | mach64_overlay.cpp | 73 const uint32 saturation = 12; local 76 OUTREG(SCALER_COLOUR_CNTL, brightness | saturation << 8 77 | saturation << 16);
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/haiku/src/preferences/appearance/ |
H A D | APRView.cpp | 372 controlHighlight.saturation = max_c(0.2f, controlHighlight.saturation / 2.f); 376 controlMark.saturation = max_c(0.2f, controlMark.saturation * 0.67f); 398 = tabColorHSL.saturation != 0 ? tabColorHSL.saturation : tabColorHSL.lightness; 409 success.saturation = max_c(0.25f, tabColorSaturation * 0.68f); 413 failure.saturation = max_c(0.25f, tabColorSaturation);
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/haiku/headers/libs/agg/ |
H A D | agg_line_aa_basics.h | 76 return saturation<line_max_coord>::iround(x * line_subpixel_scale);
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H A D | agg_rasterizer_sl_clip.h | 48 return saturation<poly_max_coord>::iround(a * b / c); 54 return saturation<poly_max_coord>::iround(v * poly_subpixel_scale);
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H A D | agg_basics.h | 215 //---------------------------------------------------------------saturation 216 template<int Limit> struct saturation struct in namespace:agg
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/haiku/headers/os/drivers/usb/ |
H A D | USB_video.h | 525 saturation: 1, 562 saturation: 1,
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/haiku/src/add-ons/accelerants/radeon/ |
H A D | overlay.c | 215 // applying colour adjustment, saturation and luma scaling 216 // (saturation doesn't work with RGB input, perhaps it did with some 1071 float saturation = 1.0f; local 1126 Radeon_SetTransform( ai, brightness, contrast, saturation, hue, 0, 0, 0, ref );
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