Searched refs:rotAngle (Results 1 - 1 of 1) sorted by relevance

/haiku/src/apps/haiku3d/
H A DMeshInstance.cpp48 float rotAngle = MathUtils::EaseInOutQuart(animTime, 0, local
51 fOrientation = Quaternion(Vector3(0.0f, 1.0f, 0.0f), rotAngle);

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