Searched refs:pv (Results 1 - 2 of 2) sorted by relevance

/haiku/src/add-ons/screen_savers/spider/
H A DPolygon.cpp22 point_vector* pv = new point_vector; local
23 pv->point.x = bounds.left + fmod(lrand48(), bounds.Width());
24 pv->point.y = bounds.top + fmod(lrand48(), bounds.Height());
25 pv->vector.x = min + fmod(lrand48(), max - min);
26 pv->vector.y = min + fmod(lrand48(), max - min);
27 fPoints.AddItem((void*)pv);
42 while (point_vector* pv = (point_vector*)fPoints.RemoveItem((int32)0))
43 delete pv;
51 for (int32 i = 0; point_vector *pv = (point_vector*)fPoints.ItemAt(i); i++) {
53 BPoint p = pv
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/haiku/headers/libs/agg/
H A Dagg_path_storage.h178 T* pv = m_coord_blocks[idx >> block_shift] + ((idx & block_mask) << 1); local
179 pv[0] = T(x);
180 pv[1] = T(y);
191 T* pv = m_coord_blocks[block] + (offset << 1); local
192 pv[0] = T(x);
193 pv[1] = T(y);
284 const T* pv = m_coord_blocks[nb] + ((idx & block_mask) << 1); local
285 *x = pv[0];
286 *y = pv[1];

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