Searched refs:portname (Results 1 - 1 of 1) sorted by relevance

/haiku/src/preferences/joysticks/
H A DJoyWin.cpp215 PortItem *portname = _GetSelectedItem(fGamePortL); local
216 if (portname != NULL && controllerName != NULL) {
217 portname->SetJoystickName(BString(controllerName->Text()));
219 BString str = portname->GetOldJoystickName();
222 strOldFile.Append(portname->Text());
227 strLinkPlace.Append(portname->Text());
247 PortItem *portname = _GetSelectedItem(fGamePortL); local
248 if (portname != NULL) {
250 _ShowNoDeviceConnectedMessage("known", portname->Text());
252 _ShowNoDeviceConnectedMessage(controllerName->Text(), portname
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