Searched refs:pointOut (Results 1 - 11 of 11) sorted by relevance

/haiku/src/libs/icon/flat_icon/
H A DPathCommandQueue.cpp55 BPoint pointOut; local
56 if (!path->GetPointsAt(p, point, pointIn, pointOut))
59 if (point == pointIn && point == pointOut) {
76 if (!_AppendCurve(point, pointIn, pointOut))
122 BPoint pointOut; local
130 pointOut = point;
137 pointOut = point;
144 pointOut = point;
151 || !read_coord(buffer, pointOut.x)
152 || !read_coord(buffer, pointOut
195 _AppendCurve(const BPoint& point, const BPoint& pointIn, const BPoint& pointOut) argument
[all...]
H A DPathCommandQueue.h44 const BPoint& pointOut);
H A DFlatIconImporter.cpp369 BPoint pointOut;
370 if (!read_coord(buffer, pointOut.x)
371 || !read_coord(buffer, pointOut.y))
374 if (!path->AddPoint(point, pointIn, pointOut, false))
/haiku/src/apps/icon-o-matic/shape/commands/
H A DFlipPointsCommand.cpp76 BPoint pointOut; local
79 if (fPath->GetPointsAt(fIndex[i], point, pointIn, pointOut, &connected)) {
80 BPoint p1(point - (pointOut - point));
81 printf("flip: (%.1f, %.1f) -> (%.1f, %.1f)\n", pointOut.x, pointOut.y, p1.x, p1.y);
86 point - (pointOut - point),
H A DChangePointCommand.cpp64 BPoint pointOut; local
66 if (!fPath->GetPointsAt(fIndex, point, pointIn, pointOut, &connected))
70 || pointOut != fPointOut || connected != fConnected)
96 BPoint pointOut; local
98 if (fPath->GetPointsAt(fIndex, point, pointIn, pointOut, &connected)
103 fPointOut = pointOut;
H A DRotatePathIndicesCommand.cpp70 BPoint pointOut; local
83 if (!fPath->GetPointsAt(removeIndex, point, pointIn, pointOut, &connected))
88 fPath->SetPoint(addIndex, point, pointIn, pointOut, connected);
H A DTransformPointsCommand.cpp114 BPoint pointOut = transform.Transform(fPoints[i].point_out); local
115 if (!fPath->SetPoint(fIndices[i], point, pointIn, pointOut,
/haiku/src/libs/icon/shape/
H A DVectorPath.h99 const BPoint& pointOut,
109 BPoint pointOut,
124 BPoint& pointOut,
183 const BPoint& pointOut,
H A DVectorPath.cpp153 BPoint pointOut; local
158 && archive->FindPoint("point out", i, &pointOut) >= B_OK
162 fPath[i].point_out = pointOut;
376 const BPoint& pointOut, bool connected)
381 _SetPoint(index, point, pointIn, pointOut, connected);
461 VectorPath::SetPoint(int32 index, BPoint point, BPoint pointIn, BPoint pointOut, argument
469 fPath[index].point_out = pointOut;
607 BPoint& pointOut, bool* connected) const
612 pointOut = fPath[index].point_out;
1050 const BPoint& pointOut, boo
375 AddPoint(const BPoint& point, const BPoint& pointIn, const BPoint& pointOut, bool connected) argument
606 GetPointsAt(int32 index, BPoint& point, BPoint& pointIn, BPoint& pointOut, bool* connected) const argument
1049 _SetPoint(int32 index, const BPoint& point, const BPoint& pointIn, const BPoint& pointOut, bool connected) argument
[all...]
/haiku/src/apps/icon-o-matic/import_export/flat_icon/
H A DFlatIconExporter.cpp324 BPoint pointOut; local
325 if (!path->GetPointsAt(p, point, pointIn, pointOut))
327 if (point == pointIn && point == pointOut) {
339 fUsedPoints.insert(pointOut);
371 BPoint pointOut; local
372 if (!path->GetPointsAt(p, point, pointIn, pointOut))
380 if (!write_coord(buffer, pointOut.x)
381 || !write_coord(buffer, pointOut.y))
/haiku/src/apps/icon-o-matic/shape/
H A DPathManipulator.cpp324 BPoint pointOut; local
327 for (int32 i = 0; fPath->GetPointsAt(i, point, pointIn, pointOut); i++) {
336 fCanvasView->ConvertFromCanvas(&pointOut);
340 into->StrokeLine(point, pointOut);
385 if (pointOut != point) {
386 r.Set(pointOut.x - CONTROL_POINT_EXTEND, pointOut.y - CONTROL_POINT_EXTEND,
387 pointOut.x + CONTROL_POINT_EXTEND, pointOut.y + CONTROL_POINT_EXTEND);
1256 BPoint pointOut; local
1588 BPoint pointOut; local
[all...]

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