Searched refs:playingDirection (Results 1 - 4 of 4) sorted by relevance
/haiku/src/apps/mediaplayer/media_node_framework/ |
H A D | PlaybackManager.cpp | 667 PlaybackManager::PlaylistFrameAtFrame(int64 frame, int32& playingDirection, argument 673 playingDirection = _PlayingDirectionFor(state); 679 if (playingDirection != 0) { 682 + (frame - state->activation_frame) * playingDirection; 687 // frame, result, playingDirection); 693 PlaybackManager::PlaylistFrameAtFrame(int64 frame, int32& playingDirection) const 696 return PlaylistFrameAtFrame(frame, playingDirection, newState); 704 int32 playingDirection; local 705 return PlaylistFrameAtFrame(frame, playingDirection, newState); 752 to the interval. /playingDirection/ ma 804 int32 playingDirection; local 1246 int32 playingDirection = _PlayingDirectionFor(state); local [all...] |
H A D | PlaybackManager.h | 124 int32& playingDirection, 127 int32& playingDirection) const; 136 int32& playingDirection) const;
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/haiku/src/apps/mediaplayer/supplier/ |
H A D | ProxyAudioSupplier.cpp | 155 int32 playingDirection = 0; local 157 playingDirection = 1; 159 playingDirection = -1; 160 float absSpeed = interval->speed * playingDirection;
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/haiku/src/apps/mediaplayer/media_node_framework/video/ |
H A D | VideoProducer.cpp | 649 int32 playingDirection = 0; local 668 playingDirection, newPlayingState); 713 if (playingDirection > 0) { 721 } else if (playingDirection != 0 || forceSendingBuffer) {
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