Searched refs:playingDirection (Results 1 - 4 of 4) sorted by relevance

/haiku/src/apps/mediaplayer/media_node_framework/
H A DPlaybackManager.cpp667 PlaybackManager::PlaylistFrameAtFrame(int64 frame, int32& playingDirection, argument
673 playingDirection = _PlayingDirectionFor(state);
679 if (playingDirection != 0) {
682 + (frame - state->activation_frame) * playingDirection;
687 // frame, result, playingDirection);
693 PlaybackManager::PlaylistFrameAtFrame(int64 frame, int32& playingDirection) const
696 return PlaylistFrameAtFrame(frame, playingDirection, newState);
704 int32 playingDirection; local
705 return PlaylistFrameAtFrame(frame, playingDirection, newState);
752 to the interval. /playingDirection/ ma
804 int32 playingDirection; local
1246 int32 playingDirection = _PlayingDirectionFor(state); local
[all...]
H A DPlaybackManager.h124 int32& playingDirection,
127 int32& playingDirection) const;
136 int32& playingDirection) const;
/haiku/src/apps/mediaplayer/supplier/
H A DProxyAudioSupplier.cpp155 int32 playingDirection = 0; local
157 playingDirection = 1;
159 playingDirection = -1;
160 float absSpeed = interval->speed * playingDirection;
/haiku/src/apps/mediaplayer/media_node_framework/video/
H A DVideoProducer.cpp649 int32 playingDirection = 0; local
668 playingDirection, newPlayingState);
713 if (playingDirection > 0) {
721 } else if (playingDirection != 0 || forceSendingBuffer) {

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