Searched refs:playBounds (Results 1 - 2 of 2) sorted by relevance

/haiku/src/tests/kits/game/file_game_sound_test/
H A DFileSoundWindow.cpp57 BRect playBounds(textBounds.left,textBounds.bottom + 15, textBounds.left + 50, textBounds.bottom + 25);
59 playButton = new BButton(playBounds,"playbutton","Play", playMessage);
62 BRect pauseBounds(playBounds.right + 10,playBounds.top, playBounds.right + 60, playBounds.bottom);
73 BRect loopBounds(playBounds.left,playBounds.bottom + 20, playBounds.left + 150, playBounds
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/haiku/src/apps/mediaplayer/interface/
H A DPlayPauseButton.cpp58 BRect playBounds = fPlaySymbol->Bounds(); local
64 offset.x -= (pauseBounds.Width() + playBounds.Width() + spacing) / 2;
66 offset.x = floorf(offset.x - playBounds.left + 0.5);
90 offset.y += playBounds.Height();
99 offset.y -= playBounds.Height();
100 offset.x += ceilf(playBounds.Width() + spacing);
111 offset.y += playBounds.Height();

Completed in 91 milliseconds