Searched refs:particle_list (Results 1 - 1 of 1) sorted by relevance

/haiku/src/tests/kits/game/ParticlesII/
H A DparticlesII.cpp55 particle *particle_list; member in class:NWindowScreen
253 free(particle_list);
288 particle_list = (particle *)malloc(sizeof(particle)*particle_count);
291 particle_list[i].init_velocity = -((double)((rand_max>>1)+(random()%(rand_max>>1)))/rand_max)*3.333; // magic number
292 particle_list[i].gravity = -(((double)((rand_max>>1)+(random()%(rand_max>>1)))/rand_max))*0.599; // more magic
295 particle_list[i].lx = 0;
296 particle_list[i].ly = 0;
297 particle_list[i].last_draw = INVALID;
298 particle_list[i].timeval = random() & 64;
299 particle_list[
[all...]

Completed in 36 milliseconds