Searched refs:move_display_area (Results 1 - 2 of 2) sorted by relevance

/haiku/headers/os/add-ons/graphics/
H A DAccelerant.h299 typedef status_t (*move_display_area)(uint16 hDisplayStart, typedef
/haiku/src/kits/game/
H A DWindowScreen.cpp413 move_display_area moveDisplayArea
414 = (move_display_area)fGetAccelerantHook(B_MOVE_DISPLAY, NULL);

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