Searched refs:mediaInput (Results 1 - 1 of 1) sorted by relevance

/haiku/src/add-ons/media/media-add-ons/opensound/
H A DOpenSoundNode.cpp481 media_input mediaInput; local
482 status_t err = engine->PreferredFormatFor(fmt, mediaInput.format);
486 mediaInput.destination.port = ControlPort();
487 mediaInput.destination.id = fInputs.CountItems();
488 mediaInput.node = Node();
492 sprintf(mediaInput.name, "%sOutput %" B_PRId32 " (%s)", prefix,
493 mediaInput.destination.id, gSupportedFormatsNames[f]);
495 NodeInput* input = new (nothrow) NodeInput(mediaInput, i, fmt,

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