Searched refs:maxY (Results 1 - 6 of 6) sorted by relevance

/haiku/src/apps/icon-o-matic/generic/gui/scrollview/
H A DScrollable.cpp164 float maxY = max_c(dataRect.top, dataRect.bottom - fVisibleHeight); local
172 else if (offset.y > maxY)
173 offset.y = maxY;
/haiku/src/add-ons/input_server/devices/wacom/
H A DTabletDevice.h30 void SetDevice(float maxX, float maxY,
H A DTabletDevice.cpp279 TabletDevice::SetDevice(float maxX, float maxY, uint32 mode) argument
283 fMaxY = maxY;
/haiku/src/add-ons/screen_savers/icons/
H A DIconsSaver.cpp162 uint16 maxY = view->Frame().IntegerHeight() - size; local
165 iconFrame.OffsetTo(RAND_BETWEEN(0, maxX), RAND_BETWEEN(0, maxY));
/haiku/src/add-ons/screen_savers/ifs/
H A DIFS.cpp430 int32 maxY = 0; local
452 if (maxY < p.y)
453 maxY = p.y;
502 if (maxY < p.y)
503 maxY = p.y;
616 BRect b(minX, minY, maxX, maxY);
/haiku/src/servers/app/
H A DPictureBoundingBoxPlayer.cpp118 float maxY = INT_MIN; local
127 else if (transformedShape[i].y > maxY)
128 maxY = transformedShape[i].y;
131 rect.Set(minX, minY, maxX, maxY);

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