Searched refs:maxY (Results 1 - 6 of 6) sorted by relevance
/haiku/src/apps/icon-o-matic/generic/gui/scrollview/ |
H A D | Scrollable.cpp | 164 float maxY = max_c(dataRect.top, dataRect.bottom - fVisibleHeight); local 172 else if (offset.y > maxY) 173 offset.y = maxY;
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/haiku/src/add-ons/input_server/devices/wacom/ |
H A D | TabletDevice.h | 30 void SetDevice(float maxX, float maxY,
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H A D | TabletDevice.cpp | 279 TabletDevice::SetDevice(float maxX, float maxY, uint32 mode) argument 283 fMaxY = maxY;
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/haiku/src/add-ons/screen_savers/icons/ |
H A D | IconsSaver.cpp | 162 uint16 maxY = view->Frame().IntegerHeight() - size; local 165 iconFrame.OffsetTo(RAND_BETWEEN(0, maxX), RAND_BETWEEN(0, maxY));
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/haiku/src/add-ons/screen_savers/ifs/ |
H A D | IFS.cpp | 430 int32 maxY = 0; local 452 if (maxY < p.y) 453 maxY = p.y; 502 if (maxY < p.y) 503 maxY = p.y; 616 BRect b(minX, minY, maxX, maxY);
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/haiku/src/servers/app/ |
H A D | PictureBoundingBoxPlayer.cpp | 118 float maxY = INT_MIN; local 127 else if (transformedShape[i].y > maxY) 128 maxY = transformedShape[i].y; 131 rect.Set(minX, minY, maxX, maxY);
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