Searched refs:maxX (Results 1 - 6 of 6) sorted by relevance
/haiku/src/apps/icon-o-matic/generic/gui/scrollview/ |
H A D | Scrollable.cpp | 163 float maxX = max_c(dataRect.left, dataRect.right - fVisibleWidth); local 168 else if (offset.x > maxX) 169 offset.x = maxX;
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/haiku/src/add-ons/input_server/devices/wacom/ |
H A D | TabletDevice.h | 30 void SetDevice(float maxX, float maxY,
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H A D | TabletDevice.cpp | 279 TabletDevice::SetDevice(float maxX, float maxY, uint32 mode) argument 282 fMaxX = maxX;
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/haiku/src/add-ons/screen_savers/icons/ |
H A D | IconsSaver.cpp | 161 uint16 maxX = view->Frame().IntegerWidth() - size; local 165 iconFrame.OffsetTo(RAND_BETWEEN(0, maxX), RAND_BETWEEN(0, maxY));
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/haiku/src/add-ons/screen_savers/ifs/ |
H A D | IFS.cpp | 429 int32 maxX = 0; local 449 if (maxX < p.x) 450 maxX = p.x; 499 if (maxX < p.x) 500 maxX = p.x; 616 BRect b(minX, minY, maxX, maxY);
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/haiku/src/servers/app/ |
H A D | PictureBoundingBoxPlayer.cpp | 117 float maxX = INT_MIN; local 123 else if (transformedShape[i].x > maxX) 124 maxX = transformedShape[i].x; 131 rect.Set(minX, minY, maxX, maxY);
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