Searched refs:locatedEntryPath (Results 1 - 1 of 1) sorted by relevance

/haiku/src/kits/debugger/files/
H A DFileManager.cpp263 BString locatedEntryPath(locatedDirectoryPath);
264 int32 pathLength = locatedEntryPath.Length();
265 if (pathLength >= 1 && locatedEntryPath[pathLength - 1] != '/')
266 locatedEntryPath << '/';
267 locatedEntryPath << entry->Name();
269 return _LocateEntry(entry, locatedEntryPath, implicit, false);
285 BString locatedEntryPath; local
286 if (subDir->GetLocatedPath(locatedEntryPath))
287 _LocateEntries(subDir, locatedEntryPath, implicit);

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