Searched refs:kNumUnicodeBlocks (Results 1 - 4 of 4) sorted by relevance

/haiku/src/apps/charactermap/
H A DUnicodeBlocks.h24 extern const uint32 kNumUnicodeBlocks;
H A DUnicodeBlockView.cpp27 fBlocks(kNumUnicodeBlocks, true),
81 if (blockIndex < 0 || blockIndex >= (int32)kNumUnicodeBlocks)
131 for (uint32 i = 0; i < kNumUnicodeBlocks; i++) {
H A DCharacterView.cpp38 fTitleTops = new int32[kNumUnicodeBlocks];
94 if (blockIndex < 0 || blockIndex >= (int32)kNumUnicodeBlocks)
133 else if (blockIndex >= (int32)kNumUnicodeBlocks)
134 blockIndex = kNumUnicodeBlocks - 1;
517 for (int32 i = _BlockAt(updateRect.LeftTop()); i < (int32)kNumUnicodeBlocks;
587 uint32 max = kNumUnicodeBlocks;
590 while ((max >= min) && (guess < kNumUnicodeBlocks - 1 )) {
704 for (uint32 i = 0; i < kNumUnicodeBlocks; i++) {
H A DUnicodeBlocks.cpp383 const uint32 kNumUnicodeBlocks variable
391 uint32 max = kNumUnicodeBlocks;
394 while ((max >= min) && (guess < kNumUnicodeBlocks)) {

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