Searched refs:isPaused (Results 1 - 3 of 3) sorted by relevance

/haiku/src/kits/game/
H A DFileGameSound.cpp266 BFileGameSound::SetPaused(bool isPaused, bigtime_t rampTime) argument
268 if (fPaused == isPaused)
279 if (isPaused) {
288 fPaused = isPaused;
/haiku/headers/os/game/
H A DFileGameSound.h47 virtual status_t SetPaused(bool isPaused, bigtime_t rampTime);
/haiku/src/kits/tracker/
H A DStatusWindow.cpp368 bool isPaused = false; local
377 isPaused = view->IsPaused();
383 if (wasCanceled || !isPaused)
386 if (isPaused && view != NULL) {

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