Searched refs:isClosed (Results 1 - 12 of 12) sorted by relevance

/haiku/headers/private/print/
H A DTemplate.h51 virtual void StrokePolygon(int32 numPoints, BPoint *points, bool isClosed);
52 virtual void FillPolygon(int32 numPoints, BPoint *points, bool isClosed);
H A DPictureIterator.h57 virtual void StrokePolygon(int32 numPoints, BPoint *points, bool isClosed) { } argument
58 virtual void FillPolygon(int32 numPoints, BPoint *points, bool isClosed) { } argument
H A DPicturePrinter.h56 virtual void StrokePolygon(int32 numPoints, BPoint *points, bool isClosed);
57 virtual void FillPolygon(int32 numPoints, BPoint *points, bool isClosed);
/haiku/src/kits/print/
H A DTemplate.cpp84 void Template::StrokePolygon(int32 numPoints, BPoint *points, bool isClosed) { argument
88 void Template::FillPolygon(int32 numPoints, BPoint *points, bool isClosed) { argument
H A DPictureIterator.cpp47 static void _StrokePolygon(void *p, int32 numPoints, BPoint *points, bool isClosed) { return ((PictureIterator *) p)->StrokePolygon(numPoints, points, isClosed); } argument
48 static void _FillPolygon(void *p, int32 numPoints, BPoint *points, bool isClosed) { return ((PictureIterator *) p)->FillPolygon(numPoints, points, isClosed); } argument
107 (void *)_StrokePolygon, // 13 StrokePolygon(void *user, int32 numPoints, BPoint *points, bool isClosed)
108 (void *)_FillPolygon, // 14 FillPolygon(void *user, int32 numPoints, BPoint *points, bool isClosed)
H A DPicturePrinter.cpp166 void PicturePrinter::StrokePolygon(int32 numPoints, BPoint *points, bool isClosed) { argument
168 printf("%s ", isClosed ? "closed" : "open"); Cr();
173 void PicturePrinter::FillPolygon(int32 numPoints, BPoint *points, bool isClosed) { argument
175 printf("%s ", isClosed ? "closed" : "open"); Cr();
/haiku/headers/private/interface/
H A DPicturePlayer.h46 const BPoint points[], bool isClosed, bool fill);
103 void (*draw_polygon_gradient)(void* userData, size_t numPoints, const BPoint points[], bool isClosed, BGradient& gradient, bool fill);
H A DPictureDataWriter.h83 BPoint* points, const bool& isClosed,
109 BPoint* points, const bool& isClosed, const BGradient& gradient,
/haiku/src/kits/interface/
H A DPicturePlayer.cpp120 bool isClosed, bool fill)
132 points, isClosed);
583 bool isClosed, BGradient& gradient, bool fill)
595 points, isClosed, gradient);
1036 bool isClosed = true; local
1042 isClosed = *closedPointer;
1045 callbacks.draw_polygon(userData, *numPoints, points, isClosed,
1131 bool isClosed = true; local
1137 isClosed = *closedPointer;
1144 callbacks.draw_polygon_gradient(userData, *numPoints, points, isClosed, *gradien
119 draw_polygon(void* _context, size_t numPoints, const BPoint _points[], bool isClosed, bool fill) argument
582 draw_polygon_gradient(void* _context, size_t numPoints, const BPoint _points[], bool isClosed, BGradient& gradient, bool fill) argument
[all...]
H A DPictureDataWriter.cpp420 const bool& isClosed, const bool& fill)
429 Write<uint8>((uint8)isClosed);
628 const bool& isClosed, const BGradient& gradient, const bool& fill)
637 Write<uint8>((uint8)isClosed);
419 WriteDrawPolygon(const int32& numPoints, BPoint* points, const bool& isClosed, const bool& fill) argument
627 WriteDrawPolygonGradient(const int32& numPoints, BPoint* points, const bool& isClosed, const BGradient& gradient, const bool& fill) argument
/haiku/src/servers/app/
H A DServerPicture.cpp367 bool isClosed, bool fill)
384 fill, isClosed && numPoints > 2);
482 bool isClosed, BGradient& gradient, bool fill)
502 gradient, isClosed && numPoints > 2);
366 draw_polygon(void* _canvas, size_t numPoints, const BPoint viewPoints[], bool isClosed, bool fill) argument
481 draw_polygon_gradient(void* _canvas, size_t numPoints, const BPoint viewPoints[], bool isClosed, BGradient& gradient, bool fill) argument
H A DServerWindow.cpp2867 bool isClosed = true; local
2872 link.Read<bool>(&isClosed);
2884 code == AS_FILL_POLYGON, isClosed && pointCount > 2);
2895 bool isClosed = true; local
2912 polyFrame, *gradient, isClosed && pointCount > 2);
3496 bool isClosed = true; local
3502 link.Read<bool>(&isClosed);
3508 isClosed && pointCount > 2, fill);
3635 bool isClosed = true; local
3641 link.Read<bool>(&isClosed);
[all...]

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