Searched refs:gravity (Results 1 - 2 of 2) sorted by relevance

/haiku/src/tests/kits/game/ParticlesII/
H A DparticlesII.cpp46 float gravity; member in struct:NWindowScreen::__anon3
292 particle_list[i].gravity = -(((double)((rand_max>>1)+(random()%(rand_max>>1)))/rand_max))*0.599; // more magic
350 // (s->gravity/2)*(s->timeval*s->timeval) * 1.85 is magic
351 y = s->y = (int32)(cy + (int32)((s->gravity/2)*(s->timeval*s->timeval)*1.94) + ((s->init_velocity - (s->gravity*s->timeval)) * s->timeval));
/haiku/src/add-ons/screen_savers/flurry/
H A DSmoke.cpp47 #define gravity 1500000.0f macro
210 f = (gravity/rsquared) * frameRateModifier;

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