/haiku/src/apps/cortex/addons/common/ |
H A D | RawBuffer.h | 58 // allocate buffer (if frames > 0) 64 uint32 frames=0, 73 uint32 frames, 87 uint32 frames() const; 96 // designated number of frames 99 void resize(uint32 frames); 107 uint32 frames, 126 // frames written, and adjusting both offsets accordingly. 128 // no frames will be written if the buffers' frame sizes 132 // necessary to fill the desired number of frames, bu [all...] |
H A D | RawBuffer.cpp | 45 // allocate buffer (if frames > 0) 48 uint32 frames, 55 m_frames(frames), 70 uint32 frames, 77 m_frames(frames), 111 uint32 RawBuffer::frames() const { return m_frames; } function in class:RawBuffer 120 // designated number of frames. 123 void RawBuffer::resize(uint32 frames) { argument 124 uint32 sizeRequired = frames * m_frameSize; 129 m_frames = frames; 46 RawBuffer( uint32 frameSize, uint32 frames, bool bCircular, rtm_pool* pFromPool) argument 67 RawBuffer( void* pData, uint32 frameSize, uint32 frames, bool bCircular, rtm_pool* pFromPool) argument 150 adopt( void* pData, uint32 frameSize, uint32 frames, bool bCircular, rtm_pool* pPool) argument [all...] |
H A D | AudioBuffer.h | 63 uint32 frames, 71 uint32 frames, 92 uint32 frames, 117 uint32 frames) const; //nyi 119 // as above; copies all frames 133 uint32 frames,
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H A D | SoundUtils.cpp | 75 // This will give us the number of full-sized frames that will fit 78 int frames = 0; local 80 frames = format.buffer_size / bytes_per_frame(format); 82 return frames; 95 // bytes/(bytes/frame) / frames/sec 96 // = frames * sec/frames 121 // secs * ( (frames/sec) / (frames/buffer) ) = secs * (buffers/sec) = buffers
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/haiku/headers/private/kernel/arch/m68k/ |
H A D | arch_thread_types.h | 13 struct iframe *frames[IFRAME_TRACE_DEPTH]; member in struct:iframe_stack
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/haiku/headers/private/kernel/arch/mipsel/ |
H A D | arch_thread_types.h | 13 struct iframe *frames[IFRAME_TRACE_DEPTH]; member in struct:iframe_stack
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/haiku/headers/private/kernel/arch/ppc/ |
H A D | arch_thread_types.h | 15 struct iframe *frames[IFRAME_TRACE_DEPTH]; member in struct:iframe_stack
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/haiku/src/apps/mediaplayer/media_node_framework/audio/ |
H A D | AudioReader.h | 22 virtual status_t Read(void* buffer, int64 pos, int64 frames) = 0; 31 void* ReadSilence(void* buffer, int64 frames) const; 32 void* SkipFrames(void* buffer, int64 frames) const; 34 int64 frames) const;
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H A D | AudioChannelConverter.cpp | 27 int32 frames) 36 for (int32 i = 0; i < frames; i++) { 46 for (int32 i = 0; i < frames; i++) { 57 for (int32 i = 0; i < frames; i++) { 96 AudioChannelConverter::Read(void* outBuffer, int64 pos, int64 frames) argument 98 TRACE("AudioChannelConverter::Read(%p, %lld, %lld)\n", outBuffer, pos, frames); 111 uint8* inBuffer = new (nothrow) uint8[inFrameSize * frames]; 114 status_t ret = fSource->Read(inBuffer, pos, frames); 124 inChannels, outChannels, frames); 128 inChannels, outChannels, frames); 26 convert(Type* inBuffer, Type* outBuffer, int32 inChannels, int32 outChannels, int32 frames) argument [all...] |
H A D | AudioAdapter.h | 32 virtual status_t Read(void* buffer, int64 pos, int64 frames); 40 int64 frames) const;
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H A D | AudioVolumeConverter.cpp | 37 convert(SampleType* buffer, const int32 frames, const int32 channels, argument 41 for (int32 i = 0; i < frames; i++) { 42 float volume = volume1 + volumeDiff * (i / (frames - 1)); 82 AudioVolumeConverter::Read(void* buffer, int64 pos, int64 frames) argument 84 TRACE("AudioVolumeConverter::Read(%p, %lld, %lld)\n", buffer, pos, frames); 92 status_t ret = fSource->Read(buffer, pos, frames); 99 int32 samples = frames * channelCount; 105 convert((float*)buffer, frames, channelCount, 112 convert((int32*)buffer, frames, channelCount, 119 convert((int16*)buffer, frames, channelCoun [all...] |
H A D | AudioFormatConverter.cpp | 110 const char* inBuffer, char* outBuffer, int32 frames, 113 for (int32 i = 0; i < frames; i++) { 190 AudioFormatConverter::Read(void* buffer, int64 pos, int64 frames) argument 192 TRACE("AudioFormatConverter::Read(%p, %lld, %lld)\n", buffer, pos, frames); 204 return fSource->Read(buffer, pos, frames); 231 reformatBuffer = new char[frames * inFrameSize]; 234 error = fSource->Read(inBuffer, pos, frames); 240 frames * inFrameSize); 251 frames, inSampleSize, outSampleSize, channelCount); local 255 frames, inSampleSiz local 109 convert(const ReadT& read, const WriteT& write, const char* inBuffer, char* outBuffer, int32 frames, int32 inSampleSize, int32 outSampleSize, int32 channelCount) argument 259 frames, inSampleSize, outSampleSize, channelCount); local 263 frames, inSampleSize, outSampleSize, channelCount); local 272 frames, inSampleSize, outSampleSize, channelCount); local 278 frames, inSampleSize, outSampleSize, channelCount); local 282 frames, inSampleSize, outSampleSize, channelCount); local 286 frames, inSampleSize, outSampleSize, channelCount); local 295 frames, inSampleSize, outSampleSize, channelCount); local 299 frames, inSampleSize, outSampleSize, channelCount); local 305 frames, inSampleSize, outSampleSize, channelCount); local 309 frames, inSampleSize, outSampleSize, channelCount); local 318 frames, inSampleSize, outSampleSize, channelCount); local 322 frames, inSampleSize, outSampleSize, channelCount); local 326 frames, inSampleSize, outSampleSize, channelCount); local 332 frames, inSampleSize, outSampleSize, channelCount); local 341 frames, inSampleSize, outSampleSize, channelCount); local 345 frames, inSampleSize, outSampleSize, channelCount); local 349 frames, inSampleSize, outSampleSize, channelCount); local 353 frames, inSampleSize, outSampleSize, channelCount); local [all...] |
H A D | AudioReader.cpp | 95 /*! Fills the supplied buffer with /frames/ frames of silence and returns a 96 pointer to the frames after the filled range. 97 /frames/ must be >= 0.*/ 99 AudioReader::ReadSilence(void* buffer, int64 frames) const 101 void* bufferEnd = SkipFrames(buffer, frames); 102 int32 sampleCount = frames * fFormat.u.raw_audio.channel_count; 127 //! Returns a buffer pointer offset by /frames/ frames. 129 AudioReader::SkipFrames(void* buffer, int64 frames) cons [all...] |
H A D | AudioResampler.cpp | 39 double inFrameRate, double outFrameRate, int32 frames) 44 for (sample_t outFrame = 0; outFrame < frames; outFrame++) { 110 AudioResampler::Read(void* buffer, int64 pos, int64 frames) argument 112 TRACE("AudioResampler::Read(%p, %lld, %lld)\n", buffer, pos, frames); 119 // calculate position and frames in the source data 121 int64 sourceFrames = ConvertToSource(pos + frames) - sourcePos; 123 if (sourceFrames == frames) { 128 ReadSilence(buffer, frames); 140 // we need at least two frames to interpolate 157 channelCount, inFrameRate, outFrameRate, (int32)frames); 38 resample_linear(void* _inBuffer, void* _outBuffer, uint32 channelCount, double inFrameRate, double outFrameRate, int32 frames) argument [all...] |
H A D | AudioResampler.h | 27 virtual status_t Read(void* buffer, int64 pos, int64 frames); 47 int64 frames);
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H A D | AudioChannelConverter.h | 25 virtual status_t Read(void* buffer, int64 pos, int64 frames);
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H A D | AudioFormatConverter.h | 26 virtual status_t Read(void* buffer, int64 pos, int64 frames);
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H A D | AudioVolumeConverter.h | 24 virtual status_t Read(void* buffer, int64 pos, int64 frames);
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/haiku/headers/os/media/ |
H A D | TimeCode.h | 41 int* seconds, int* frames, const timecode_info* code = NULL); 43 status_t timecode_to_us(int hours, int minutes, int seconds, int frames, 47 int* seconds, int* frames, const timecode_info* code = NULL); 49 status_t timecode_to_frames(int hours, int minutes, int seconds, int frames, 65 int frames, 70 int frames);
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/haiku/src/apps/mediaplayer/supplier/ |
H A D | MediaTrackAudioSupplier.h | 34 virtual status_t Read(void* buffer, int64 pos, int64 frames); 49 int64 position, int64 frames) const; 52 int64 frames) const; 62 int64 frames) const; 70 int64& position, int64& frames, 74 int64 position, int64 frames,
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H A D | MediaTrackAudioSupplier.cpp | 128 MediaTrackAudioSupplier::Read(void* buffer, int64 pos, int64 frames) argument 131 frames); 134 //printf("MediaTrackAudioSupplier::Read(%p, %lld, %lld)\n", buffer, pos, frames); 144 // Fill the frames after the end of the track with silence. 145 if (fCountFrames > 0 && pos + frames > fCountFrames) { 147 ReadSilence(SkipFrames(buffer, size), frames - size); 148 frames = size; 151 TRACE(" after eliminating the frames after the track end: %p, %lld, %lld\n", 152 buffer, pos, frames); 181 printf(" need to skip %lld frames\ 503 _ReadCachedFrames(void*& dest, int64& pos, int64& frames, bigtime_t time) argument 548 _ReadUncachedFrames(void* buffer, int64 position, int64 frames, bigtime_t time) argument [all...] |
/haiku/src/add-ons/kernel/partitioning_systems/session/ |
H A D | scsi-mmc.h | 77 - Each msf second corresponds to 75 msf frames 85 uint8 frames; member in struct:__anon10 96 make_msf_address(uint8 minutes, uint8 seconds, uint8 frames) argument 102 result.frames = frames; 115 + msf.frames - 150; 150 uint8 frames; member in struct:__anon13
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/haiku/headers/private/kernel/arch/sparc/ |
H A D | arch_thread_types.h | 17 struct iframe *frames[IFRAME_TRACE_DEPTH]; member in struct:iframe_stack
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/haiku/headers/private/kernel/arch/arm64/ |
H A D | arch_thread_types.h | 15 struct iframe *frames[IFRAME_TRACE_DEPTH]; member in struct:iframe_stack
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/haiku/src/kits/game/ |
H A D | GameSoundBuffer.h | 41 void Play(void * data, int64 frames); 61 virtual void FillBuffer(void * data, int64 frames) = 0; 87 int64 frames = 0); 95 virtual void FillBuffer(void * data, int64 frames); 114 virtual void FillBuffer(void * data, int64 frames);
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