Searched refs:fps (Results 1 - 17 of 17) sorted by relevance

/haiku/src/apps/mediaplayer/media_node_framework/
H A DPlaybackListener.cpp46 PlaybackListener::FramesPerSecondChanged(float fps) argument
H A DPlaybackListener.h30 virtual void FramesPerSecondChanged(float fps);
H A DPlaybackLOAdapter.h37 virtual void FramesPerSecondChanged(float fps);
H A DPlaybackLOAdapter.cpp65 PlaybackLOAdapter::FramesPerSecondChanged(float fps) argument
68 message.AddFloat("fps", fps);
H A DPlaybackManager.h169 virtual void NotifyFPSChanged(float fps) const;
H A DPlaybackManager.cpp1101 PlaybackManager::NotifyFPSChanged(float fps) const
1106 listener->FramesPerSecondChanged(fps);
/haiku/headers/os/media/
H A DSoundFile.h48 virtual int32 SetSamplingRate(int32 fps);
/haiku/src/apps/glteapot/
H A DObjectView.cpp792 float fps = 1.0 / ((now - fLastFrame) / 1000000.0); local
803 fFpsHistory[entry] = fps;
806 fps = 0;
808 fps += fFpsHistory[(fOldestEntry + i) % HISTSIZE];
810 fps /= fHistEntries;
827 FPS::drawCounter(fps);
/haiku/src/add-ons/screen_savers/ifs/
H A DIFSSaver.cpp150 float fps = mode.timing.pixel_clock * 1000.0f / totalSize; local
152 SetTickSize((bigtime_t)floor(1000000.0 / fps + 0.5));
/haiku/src/kits/media/
H A DSoundFile.cpp164 BSoundFile::SetSamplingRate(int32 fps) argument
166 fSamplingRate = fps;
/haiku/src/tests/kits/opengl/demos/gears/
H A Dgears.c220 GLfloat fps = Frames / seconds; local
221 printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
/haiku/src/tests/kits/game/chart/
H A DChartWindow.h267 void PrintStatNumbers(float fps);
H A DChartWindow.cpp1353 ChartWindow::PrintStatNumbers(float fps) argument
1363 if (fps <= fCurrentSettings.refresh_rate) {
1365 frame_rate = fps + 0.05;
1372 load = (100.0*fCurrentSettings.refresh_rate)/fps + 0.05;
2163 bigtime_t before_frame, after_frame, fps; local
2233 fps = (bigtime_t) (16e6 / (last_fps[0]+last_fps[1]+last_fps[2]+last_fps[3]));
2234 w->DrawInstantLoad(fps);
2236 total_fps += fps;
/haiku/src/apps/mediaplayer/
H A DController.h176 virtual void NotifyFPSChanged(float fps) const;
H A DController.cpp1109 // one video frame at 25 fps.
1290 Controller::NotifyFPSChanged(float fps) const
/haiku/src/tests/kits/game/ParticlesII/
H A DparticlesII.cpp38 void set_frame_rate(float fps) {frame_pause = (bigtime_t)((1000 * 1000)/fps);} argument
/haiku/src/add-ons/media/media-add-ons/usb_webcam/
H A DProducer.cpp871 float fps = (fStats[0].frames - fStats[1].frames) * 1000000LL local
876 fInfoString << fps << " virt, "

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