Searched refs:forceVector (Results 1 - 5 of 5) sorted by relevance

/haiku/src/servers/app/font/
H A DFontCache.h28 bool forceVector);
H A DFontCache.cpp50 FontCache::FontCacheEntryFor(const ServerFont& font, bool forceVector) argument
55 forceVector);
85 if (!entry || !entry->Init(font, forceVector)
H A DFontCacheEntry.h108 bool Init(const ServerFont& font, bool forceVector);
130 const ServerFont& font, bool forceVector);
144 bool forceVector);
H A DGlyphLayoutEngine.h194 bool forceVector);
208 const ServerFont& font, bool forceVector);
247 GlyphLayoutEngine::FontCacheEntryFor(const ServerFont& font, bool forceVector) argument
250 FontCacheEntry* entry = cache->FontCacheEntryFor(font, forceVector);
378 const ServerFont& font, bool forceVector, uint32 charCode)
390 PopulateFallbacks(fallbacks, font, forceVector);
410 const ServerFont& font, bool forceVector)
458 FontCacheEntry* entry = FontCacheEntryFor(fallbackFont, forceVector);
376 _CreateGlyph(FontCacheReference& cacheReference, BObjectList<FontCacheReference>& fallbacks, const ServerFont& font, bool forceVector, uint32 charCode) argument
408 PopulateFallbacks( BObjectList<FontCacheReference>& fallbacksList, const ServerFont& font, bool forceVector) argument
H A DFontCacheEntry.cpp150 FontCacheEntry::Init(const ServerFont& font, bool forceVector) argument
155 glyph_rendering renderingType = _RenderTypeFor(font, forceVector);
393 const ServerFont& font, bool forceVector)
395 glyph_rendering renderingType = _RenderTypeFor(font, forceVector);
424 FontCacheEntry::_RenderTypeFor(const ServerFont& font, bool forceVector) argument
429 if (forceVector || font.Rotation() != 0.0 || font.Shear() != 90.0
392 GenerateSignature(char* signature, size_t signatureSize, const ServerFont& font, bool forceVector) argument

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