Searched refs:fY (Results 1 - 9 of 9) sorted by relevance
/haiku/src/tests/apps/miniterminal/ |
H A D | Console.cpp | 78 if (fY < fScrollTop || fY > fScrollBottom) 81 if (fY - fScrollTop > 1) { 83 fOutput->Blit(0, fScrollTop + 1, fColumns, fY - fScrollTop, 0, fScrollTop); 87 fOutput->FillGlyph(0, fY, fColumns, 1, ' ', fAttr); 95 if (fY < fScrollTop || fY > fScrollBottom) 98 if (fScrollBottom - fY > 1) { 100 fOutput->Blit(0, fY, fColumns, fScrollBottom - fY, [all...] |
H A D | Console.h | 81 int32 fY; // current y coordinate member in class:Console
|
/haiku/src/add-ons/print/drivers/pcl6/ |
H A D | Rasterizer.cpp | 24 fY = y; 53 fY += fBounds.top; 73 result = RasterizeLine(fX, fY, (const ColorRGB32Little*)fBits); 75 fY ++;
|
H A D | Rasterizer.h | 68 return fY; 93 int fY; member in class:Rasterizer
|
/haiku/src/apps/sudoku/ |
H A D | SudokuSolver.cpp | 26 uint32 Y() { return fY; } 31 uint32 fY; member in struct:SolutionStep 57 fY = 0; 65 fY = other.fY; 96 fY = y; 108 for (uint32 y = fY; y < fField->Size(); y++) { 110 if (y == fY && x == 0) { 117 fY = y;
|
/haiku/src/apps/cortex/ValControl/ |
H A D | ValControlSegment.cpp | 158 float fY = parent()->baselineOffset() + 1; local 178 StrokeLine(BPoint(fXUnderlineLeft, fY), 179 BPoint(fXUnderlineRight, fY),
|
/haiku/src/libs/print/libprint/ |
H A D | Halftone.cpp | 299 fY = y; 315 || (fCurrentPlane == 0 && fY != y - 1) 316 || (fCurrentPlane > 0 && fY != y) 320 fY = y;
|
/haiku/src/system/boot/platform/amiga_m68k/ |
H A D | console.cpp | 35 static int16 fY; member in class:ConsoleHandle 119 int16 ConsoleHandle::fY = 0; member in class:ConsoleHandle 157 fY++; 158 if (fY >= console_height()) 159 fY = 0; 161 console_set_cursor(fX, fY); 184 fY = y;
|
/haiku/headers/libs/print/libprint/ |
H A D | Halftone.h | 123 int fY; member in class:Halftone
|
Completed in 48 milliseconds