Searched refs:fUsingOwnBufferGroup (Results 1 - 1 of 1) sorted by relevance

/haiku/src/add-ons/media/media-add-ons/opensound/
H A DOpenSoundNode.cpp198 fUsingOwnBufferGroup(true),
227 fUsingOwnBufferGroup = true;
236 fUsingOwnBufferGroup = false;
243 fUsingOwnBufferGroup);
250 // the given buffer group. In any case, the fUsingOwnBufferGroup is correclty
256 // if (fUsingOwnBufferGroup)
309 bool fUsingOwnBufferGroup; member in class:OpenSoundNode::NodeOutput

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