Searched refs:fStateList (Results 1 - 4 of 4) sorted by relevance

/haiku/src/tests/servers/app/playground/
H A DObjectView.cpp52 fStateList(20),
223 for (int32 i = 0; State* state = (State*)fStateList.ItemAt(i); i++)
423 fStateList.AddItem((void*)state);
437 if (state && fStateList.RemoveItem((void*)state)) {
453 return fStateList.CountItems();
460 for (int32 i = 0; State* state = (State*)fStateList.ItemAt(i); i++)
462 fStateList.MakeEmpty();
H A DObjectView.h67 BList fStateList; member in class:ObjectView
/haiku/src/add-ons/media/media-add-ons/dvb/
H A DDVBMediaNode.h270 StringList * fStateList; member in class:DVBMediaNode
H A DDVBMediaNode.cpp157 , fStateList(new StringList)
224 delete fStateList;
2672 fStateList->MakeEmpty();
2706 fStateList->AddItem(p.Path());
2709 if (fStateList->ItemAt(0))
2722 const char *dir = fStateList->ItemAt(fSelectedState);
2795 for (int i = 0; (str = fStateList->ItemAt(i)); i++) {

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