Searched refs:fSound (Results 1 - 8 of 8) sorted by relevance

/haiku/src/kits/game/
H A DGameSound.cpp28 fSound(-1)
40 fSound(-1)
52 if (fSound >= 0)
53 fDevice->ReleaseBuffer(fSound);
77 // TODO: Should be 0 if no sound has been selected! But fSound
79 return fSound;
86 return fDevice->Format(fSound);
93 fDevice->StartPlaying(fSound);
101 return fDevice->IsPlaying(fSound);
108 fDevice->StopPlaying(fSound);
[all...]
/haiku/src/tests/kits/game/simple_game_sound_test/
H A DSimpleSoundTest.cpp99 fSound(NULL),
153 delete fSound;
177 fSound->StartPlaying();
186 fSound->StopPlaying();
190 fSound->SetGain(fGain->Position(), ramp);
195 fSound->SetPan(pos / 100.0, ramp);
205 fSound->SetIsLooping(fLoop->Value() == B_CONTROL_ON);
217 delete fSound;
229 fSound = sound;
H A DSimpleSoundTest.h59 BSimpleGameSound * fSound; member in class:SimpleSoundWin
/haiku/src/add-ons/media/media-add-ons/radeon/
H A DVideoIn.cpp76 fSound(fI2CPort),
144 (fSound.InitCheck() == B_OK ? C_VIDEO_IN_HAS_SOUND : 0);
202 if( fSound.InitCheck() == B_OK )
203 fSound.SetEnable(true);
217 if( fSound.InitCheck() == B_OK )
218 fSound.SetEnable(false);
H A DVideoIn.h133 CMSP3430 fSound; member in class:CVideoIn
/haiku/src/tests/kits/midi/synth_file_reader/
H A DSynthFile.h71 SSound* fSound; member in class:SSoundInRange
79 SSound* Sound() const { return fSound; }
H A DSynthFile.cpp62 , fSound(sound)
/haiku/headers/os/game/
H A DGameSound.h119 gs_id fSound; member in class:BGameSound

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