Searched refs:fRecurseDirs (Results 1 - 8 of 8) sorted by relevance

/haiku/src/apps/text_search/
H A DChangesIterator.h45 bool fRecurseDirs : 1;
H A DInitialIterator.cpp34 fRecurseDirs(model->fRecurseDirs),
133 if (!fRecurseDirs)
H A DInitialIterator.h65 bool fRecurseDirs : 1;
H A DChangesIterator.cpp32 fRecurseDirs(model->fRecurseDirs),
H A DModel.h80 bool fRecurseDirs; member in class:Model
H A DModel.cpp34 fRecurseDirs(true),
75 fRecurseDirs = (value != 0);
139 value = fRecurseDirs ? 1 : 0;
H A DGrepWindow.h106 BMenuItem* fRecurseDirs; member in class:GrepWindow
H A DGrepWindow.cpp94 fRecurseDirs(NULL),
458 fRecurseDirs = new BMenuItem(
500 fPreferencesMenu->AddItem(fRecurseDirs);
629 fRecurseDirs->SetMarked(fModel->fRecurseDirs);
1078 fModel->fRecurseDirs = !fModel->fRecurseDirs;
1079 fRecurseDirs->SetMarked(fModel->fRecurseDirs);

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