Searched refs:fLockPos (Results 1 - 2 of 2) sorted by relevance

/haiku/src/kits/game/
H A DPushGameSound.cpp24 fLockPos(0),
41 fLockPos(0),
67 if (fLockPos < fPlayPos
68 && fLockPos + fPageSize > fPlayPos)
72 char * lockPage = &fBuffer[fLockPos];
76 fLockPos += fPageSize;
77 if (fLockPos >= fBufferSize)
78 fLockPos = 0;
/haiku/headers/os/game/
H A DPushGameSound.h87 size_t fLockPos; member in class:BPushGameSound

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