Searched refs:fIsPlaying (Results 1 - 8 of 8) sorted by relevance

/haiku/src/apps/midiplayer/
H A DScopeView.h60 bool fIsPlaying; member in class:ScopeView
77 fIsPlaying = playing;
H A DScopeView.cpp44 fIsPlaying(false),
98 else if (fIsPlaying || fIsLiveInput)
120 if (fIsEnabled && (fIsPlaying || fIsLiveInput)) {
H A DMidiPlayerWindow.h101 bool fIsPlaying; member in class:MidiPlayerWindow
H A DMidiPlayerWindow.cpp58 fIsPlaying = false;
362 if (fIsPlaying) {
406 fIsPlaying = true;
416 fIsPlaying = false;
433 fIsPlaying = false;
448 if (fIsPlaying) {
/haiku/src/apps/mediaplayer/
H A DVideoView.h70 bool fIsPlaying; member in class:VideoView
H A DVideoView.cpp32 fIsPlaying(false),
125 if (!fIsFullscreen || !fIsPlaying)
304 fIsPlaying = playing;
360 if (!fIsPlaying && Window() != NULL) {
/haiku/src/kits/game/
H A DGameSoundBuffer.cpp62 fIsPlaying(false),
252 if (!fIsPlaying)
431 if (fIsPlaying)
447 fIsPlaying = true;
456 if (!fIsPlaying)
464 fIsPlaying = false;
473 return fIsPlaying;
H A DGameSoundBuffer.h74 bool fIsPlaying; member in class:GameSoundBuffer

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