Searched refs:fDrawThread (Results 1 - 6 of 6) sorted by relevance

/haiku/src/tests/add-ons/opengl/fake_renderer/
H A DFakeRenderer.h34 thread_id fDrawThread; member in class:FakeRenderer
H A DFakeRenderer.cpp48 fDrawThread = spawn_thread(_DirectDrawThread, "FakeRenderer direct draw", B_DISPLAY_PRIORITY, this);
49 resume_thread(fDrawThread);
59 wait_for_thread(fDrawThread, &exit_value);
/haiku/src/apps/remotedesktop/
H A DRemoteView.h74 thread_id fDrawThread; member in class:RemoteView
H A DRemoteView.cpp144 fDrawThread = spawn_thread(&_DrawEntry, "draw thread", B_NORMAL_PRIORITY,
146 if (fDrawThread < 0) {
147 fInitStatus = fDrawThread;
155 resume_thread(fDrawThread);
175 wait_for_thread(fDrawThread, &result);
/haiku/src/apps/glteapot/
H A DObjectView.h81 thread_id fDrawThread; member in class:ObjectView
H A DObjectView.cpp260 fDrawThread = spawn_thread(simonThread, "Simon", B_NORMAL_PRIORITY, this);
261 resume_thread(fDrawThread);
282 wait_for_thread(fDrawThread, &dummy);

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